public void Handle(List <CollisionObject> collisionList)
 {
     foreach (CollisionObject Info in collisionList)
     {
         if (collisionMatrix.ContainsKey(Info))
         {
             Object[] paramaters = new object[2];
             paramaters[0] = Info;
             paramaters[1] = level;
             if (Info.LeftSlot is WarpPipe && (Info.RightSlot is Mario || Info.RightSlot is StarMario))
             {
                 paramaters    = new object[3];
                 paramaters[0] = Info;
                 paramaters[1] = level;
                 paramaters[2] = game;
             }
             ICollisionHandler Handler = (ICollisionHandler)collisionMatrix[Info].Invoke(paramaters);
             Handler.Execute();
         }
     }
 }