Ejemplo n.º 1
0
 public override void CollisionResponse(ICollision collidedObject)
 {
     if (collidedObject.MarioState() && collidedObject.BottomCollision(Block.EntityCollision))
     {
         ExplodeTransition();
     }
     else if (collidedObject is MarioCollision && collidedObject.BottomCollision(Block.EntityCollision))
     {
         BumpTransition();
         Block.Mario = collidedObject.CurrentEntity as MarioEntity;
     }
 }
Ejemplo n.º 2
0
 public virtual void CollisionResponse(ICollision collidedObject)
 {
     if (collidedObject is MarioCollision && collidedObject.BottomCollision(Block.EntityCollision))
     {
         BumpTransition();
     }
 }