public DestroyBoxSystem(IGameContext context, IBoxFactory boxFactory, RandomPositionGenerator positionGenerator) : base(context) { _context = context; _boxFactory = boxFactory; _positionGenerator = positionGenerator; }
public InitWorldSystem(IGameContext context, MonsterFactory monsterFactory, IBoxFactory boxFactory, RandomPositionGenerator randomPositionGenerator) { _boxFactory = boxFactory; _monsterFactory = monsterFactory; _context = context; _randomPositionGenerator = randomPositionGenerator; }
public CheesePizza(IPizzaIngredientFactory ingredientFactory, IBoxFactory boxFactory) { _ingredientFactory = ingredientFactory; _boxFactory = boxFactory; }
public BoxController(IBoxFactory boxFactory) { BoxFactory = boxFactory; }