Beispiel #1
0
 public DestroyBoxSystem(IGameContext context, IBoxFactory boxFactory,
                         RandomPositionGenerator positionGenerator) : base(context)
 {
     _context           = context;
     _boxFactory        = boxFactory;
     _positionGenerator = positionGenerator;
 }
 public InitWorldSystem(IGameContext context, MonsterFactory monsterFactory,
                        IBoxFactory boxFactory, RandomPositionGenerator randomPositionGenerator)
 {
     _boxFactory              = boxFactory;
     _monsterFactory          = monsterFactory;
     _context                 = context;
     _randomPositionGenerator = randomPositionGenerator;
 }
Beispiel #3
0
 public CheesePizza(IPizzaIngredientFactory ingredientFactory, IBoxFactory boxFactory)
 {
     _ingredientFactory = ingredientFactory;
     _boxFactory        = boxFactory;
 }
 public BoxController(IBoxFactory boxFactory)
 {
     BoxFactory = boxFactory;
 }