public override void Reset() { ifTrue.Reset(); if (ifFalse != null) { ifFalse.Reset(); } }
public void Reset() { elapsedTime = TimeSpan.Zero; forceTreeTick = true; blockingRunningNodes = new List <LongRunningActionNode>(); childNode.Reset(); }
public override void Reset() { ifTrue.Reset(); if (ifFalse != null) { ifFalse.Reset(); } }
public void Reset() { elapsedTime = TimeSpan.Zero; forceTreeTick = true; blockingRunningNodes = new List <LongRunningActionNode>(); childNode.Reset(); }