public override void Reset()
        {
            ifTrue.Reset();

            if (ifFalse != null)
            {
                ifFalse.Reset();
            }
        }
Beispiel #2
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        public void Reset()
        {
            elapsedTime   = TimeSpan.Zero;
            forceTreeTick = true;

            blockingRunningNodes = new List <LongRunningActionNode>();
            childNode.Reset();
        }