Ejemplo n.º 1
0
        public override void LoadAndWriteToStream(FileInfo inputFile, IAssetMeta meta, Stream outputStream)
        {
            ShaderAsset.ShaderType type = ShaderAsset.ShaderType.Frag;
            if (inputFile.Name.ToLower().Contains("frag"))
            {
                type = ShaderAsset.ShaderType.Frag;
            }
            else if (inputFile.Name.ToLower().Contains("vert"))
            {
                type = ShaderAsset.ShaderType.Vertex;
            }
            else
            {
                type = meta.GetValue("shaderType", ShaderAsset.ShaderType.Frag);
            }

            using var ms = new MemoryStream();
            using var fs = inputFile.OpenRead();
            using var br = new BinaryWriter(outputStream, Encoding.UTF8, true);

            fs.CopyTo(ms);

            var data = ms.ToArray();

            br.Write((int)type);
            br.Write(data.Length);
            br.Write(data);
        }
        public override unsafe void LoadAndWriteToStream(FileInfo inputFile, IAssetMeta meta, Stream outputStream)
        {
            bool generateMips          = meta.GetValue("generateMipMaps", true);
            CompressionFormat  format  = meta.GetValue("compressionFormat", CompressionFormat.BC3);
            CompressionQuality quality = meta.GetValue("compressionQuality", CompressionQuality.Balanced);

            using FileStream inputFs = File.OpenRead(inputFile.FullName);

            using Image <Rgba32> imageFile = Image.Load <Rgba32>(inputFs);
            bool      hasTransparency      = imageFile.GetPixelSpan().ToArray().Any(x => x.A < 255);
            BcEncoder encoder = new BcEncoder();

            encoder.OutputOptions.generateMipMaps = generateMips;
            encoder.OutputOptions.format          = format;
            encoder.OutputOptions.fileFormat      = OutputFileFormat.Ktx;
            encoder.OutputOptions.quality         = quality;

            encoder.Encode(imageFile, outputStream);


            /*
             * compressor.Process(out DDSContainer dds);
             * using BinaryWriter writer = new BinaryWriter(outputStream);
             *
             * using (dds) {
             *      KtxHeader header = new KtxHeader();
             *      byte[] id = new byte[] {0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A};
             *      Unsafe.Copy(header.Identifier, ref id[0]);
             *      header.Endianness = 0x04030201;
             *      if (compressed) {
             *              header.GlType = 0; //For compressed textures
             *              header.GlTypeSize = 1; //For compressed textures
             *              header.GlFormat = 0; //For compressed textures
             *              header.GlInternalFormat = hasTransparency
             *                      ? GlInternalFormat.GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
             *                      : GlInternalFormat.GL_COMPRESSED_SRGB8_ETC2;
             *      }
             *      else {
             *              header.GlType = 0x1401; //GL_UNSIGNED_BYTE
             *              header.GlTypeSize = 1; //1 byte
             *              header.GlFormat = 0x1908; //GL_RGBA
             *      }
             *
             *
             *      header.PixelWidth = (uint)dds.MipChains[0][0].Width;
             *      header.PixelHeight = dds.Dimension == TextureDimension.One ?
             *              0 : (uint)dds.MipChains[0][0].Height;
             *      header.PixelDepth = dds.Dimension == TextureDimension.Three ?
             *              (uint)dds.MipChains[0][0].Depth : 0;
             *
             *      header.NumberOfArrayElements = 0;
             *      header.NumberOfFaces = (uint)dds.MipChains.Count;
             *      header.NumberOfMipmapLevels = (uint) dds.MipChains[0].Count;
             *      header.BytesOfKeyValueData = 0;
             *
             *      WriteStruct(writer, header);
             *      bool isCubemap = header.NumberOfFaces == 6 && header.NumberOfArrayElements == 0;
             *
             *      for (int i = 0; i < header.NumberOfMipmapLevels; i++) {
             *              uint imageSize = (uint)dds.MipChains[0][i].SizeInBytes;
             *              writer.Write(imageSize);
             *
             *              for (int j = 0; j < header.NumberOfFaces; j++) {
             *                      var face = dds.MipChains[j][i];
             *                      Span<byte> bytes = new Span<byte>(face.Data.ToPointer(), face.SizeInBytes);
             *                      writer.Write(bytes);
             *                      uint cubePadding = 0u;
             *                      if (isCubemap)
             *                      {
             *                              cubePadding = 3 - ((imageSize + 3) % 4);
             *                      }
             *
             *                      AddPadding(writer, cubePadding);
             *              }
             *
             *              uint mipPaddingBytes = 3 - ((imageSize + 3) % 4);
             *              AddPadding(writer, mipPaddingBytes);
             *      }
             *      writer.Flush();
             * }
             */
        }