private void ProcessInput() { if (!NetGame.isClient && !ReplayRecorder.isPlaying) { if (controls.unconscious) { MakeUnconscious(); } if (motionControl2.enabled) { motionControl2.OnFixedUpdate(); } } }
private void ProcessInput() { if (!NetGame.isClient && !ReplayRecorder.isPlaying) { if (controls.unconscious) { MakeUnconscious(); } if (motionControl2.enabled) { motionControl2.OnFixedUpdate(); } } }