Ejemplo n.º 1
0
        private static void OnGameLoad(EventArgs args)
        {
            Loading.OnLoadingComplete += delegate
            {
                Chat.Print(
                    "<font color = \"#ff052b\">Dellen's cici wipi</font>  <font color = \"#fcdfff\">Yuklendi  </font> ");

                Menu    = MainMenu.AddMenu("Dellen", "Dellen");
                Hotkeys = Menu.AddSubMenu("Hotkeys", "Hotkeys");
                Hotkeys.AddGroupLabel("Hotkey Settings");
                var press1 = Hotkeys.Add("GGyaz",
                                         new KeyBind("GGYAZ", false, KeyBind.BindTypes.HoldActive, "{Right}".ToCharArray()[0]));
                var press2 = Hotkeys.Add("WPyaz",
                                         new KeyBind("WPyaz", false, KeyBind.BindTypes.HoldActive, "{Left}".ToCharArray()[0]));
                var press3 = Hotkeys.Add("ORT",
                                         new KeyBind("ORT", false, KeyBind.BindTypes.HoldActive, "{Up}".ToCharArray()[0]));
                var press4 = Hotkeys.Add("PENS",
                                         new KeyBind("PENS", false, KeyBind.BindTypes.HoldActive, "{Down}".ToCharArray()[0]));


                Game.OnUpdate += delegate
                {
                    if (press1.CurrentValue)
                    {
                        if (duramk == false)
                        {
                            Chat.Say("/all                          ");
                            Chat.Say("/all   ######        ######   ");
                            Chat.Say("/all  ##                  ##       ");
                            Chat.Say("/all  ##                  ##       ");
                            Chat.Say("/all  ##   ####     ##   ####");
                            Chat.Say("/all  ##        ##     ##       ##");
                            Chat.Say("/all  ##        ##     ##       ##");
                            Chat.Say("/all   ######        ######  ");

                            duramk    = true;
                            gameTime1 = Game.Time + 1;
                        }
                        if (Game.Time > gameTime1)
                        {
                            duramk = false;
                        }
                    }
                    ;

                    if (press2.CurrentValue)
                    {
                        if (duramk == false)
                        {
                            Chat.Say("/all                           ");
                            Chat.Say("/all  ##         ##   ####### ");
                            Chat.Say("/all  ##  ##  ##   ##      ##");
                            Chat.Say("/all  ##  ##  ##   ##      ##");
                            Chat.Say("/all  ##  ##  ##   ####### ");
                            Chat.Say("/all  ##  ##  ##   ##       ");
                            Chat.Say("/all  ##  ##  ##   ##       ");
                            Chat.Say("/all   ###  ###    ##      ");

                            duramk    = true;
                            gameTime1 = Game.Time + 1;
                        }
                        if (Game.Time > gameTime1)
                        {
                            duramk = false;
                        }
                    }
                    if (press3.CurrentValue)
                    {
                        if (duramk == false)
                        {
                            Chat.Say("/all                       /´¯/)");
                            Chat.Say("/all                     ,/¯  / ");
                            Chat.Say("/all                    /    / ");
                            Chat.Say("/all              /´¯/'   '/´¯¯`·¸ ");
                            Chat.Say("/all           /'/   /    /       /¨¯\\ ");
                            Chat.Say("/all         ('(   ´   ´     ¯~/'   ') ");
                            Chat.Say("/all          |\\                 '     / ");
                            Chat.Say("/all           ''   \\           _ ·´ ");

                            duramk    = true;
                            gameTime1 = Game.Time + 1;
                        }
                        if (Game.Time > gameTime1)
                        {
                            duramk = false;
                        }
                    }
                    if (press4.CurrentValue)
                    {
                        if (duramk == false)
                        {
                            Game.Say("/all          ____");
                            Game.Say("/all        / /     7");
                            Game.Say("/all       (__,__/\\ ");
                            Game.Say("/all        \\         \\ ");
                            Game.Say("/all         \\         \\ ");
                            Game.Say("/all       __\\         \\__");
                            Game.Say("/all      (     \\            )");
                            Game.Say("/all       \\___\\_____/  ");

                            duramk    = true;
                            gameTime1 = Game.Time + 1;
                        }
                        if (Game.Time > gameTime1)
                        {
                            duramk = false;
                        }
                    }
                };
            };
        }