public override void AfterStart()
 {
     if (!HighlightsController.IsHighlightsInitialized)
     {
         HighlightsController.HighlightTypes = new List <HighlightsController.HighlightType>()
         {
             new HighlightsController.HighlightType("hlid_killing_spree", "Killing Spree", "grpid_incidents", -2010, 3000, 0.25f, float.MaxValue, true),
             new HighlightsController.HighlightType("hlid_high_ranged_shot_difficulty", "Sharpshooter", "grpid_incidents", -5000, 3000, 0.25f, float.MaxValue, true),
             new HighlightsController.HighlightType("hlid_archer_salvo_kills", "Death from Above", "grpid_incidents", -5004, 3000, 0.5f, 150f, false),
             new HighlightsController.HighlightType("hlid_couched_lance_against_mounted_opponent", "Lance A Lot", "grpid_incidents", -5000, 3000, 0.25f, float.MaxValue, true),
             new HighlightsController.HighlightType("hlid_cavalry_charge_first_impact", "Cavalry Charge First Impact", "grpid_incidents", -5000, 5000, 0.25f, float.MaxValue, false),
             new HighlightsController.HighlightType("hlid_headshot_kill", "Headshot!", "grpid_incidents", -5000, 3000, 0.25f, 150f, true),
             new HighlightsController.HighlightType("hlid_burning_ammunition_kill", "Burn Baby", "grpid_incidents", -5000, 3000, 0.25f, 100f, true),
             new HighlightsController.HighlightType("hlid_throwing_weapon_kill_against_charging_enemy", "Throwing Weapon Kill Against Charging Enemy", "grpid_incidents", -5000, 3000, 0.25f, 150f, true)
         };
         Highlights.Initialize();
         foreach (HighlightsController.HighlightType highlightType in HighlightsController.HighlightTypes)
         {
             Highlights.AddHighlight(highlightType.Id, highlightType.Description);
         }
         HighlightsController.IsHighlightsInitialized = true;
     }
     foreach (string highlightGroupId in this._highlightGroupIds)
     {
         Highlights.OpenGroup(highlightGroupId);
     }
     this._highlightSaveQueue    = new List <HighlightsController.Highlight>();
     this._playerKillTimes       = new List <float>();
     this._archerSalvoKillTimes  = new List <float>();
     this._cavalryChargeHitTimes = new List <float>();
     this._savedHighlightGroups  = new List <string>();
 }