Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        AudioListener.volume = mute ? 0 : 1;

        switch (gameState)
        {
        case GameStates.Play:

            //get the grid the mouse is over
            Ray        mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(mouseRay, out hit, 1000, 1 << 8))
            {
                HexController hex = hit.transform.gameObject.GetComponent(typeof(HexController)) as HexController;
                hex.startMoving(.4f, 2f, true, true);

                if (Input.GetMouseButtonDown(0))
                {
                    if (hex.tower == null && !hex.path)
                    {
                        if (buildSelection >= 0)
                        {
                            selection      = spawnTower(hex, towers[buildSelection]);
                            money         -= towers[buildSelection].upgrades[0].cost;
                            towerSelection = towers[buildSelection].type;
                            buildSelection = -1;
                        }
                        else
                        {
                            selection      = null;
                            towerSelection = -1;
                        }
                    }
                    else if (hex.tower != null)
                    {
                        selection      = hex.tower;
                        towerSelection = hex.tower.type;
                    }
                    else
                    {
                        selection      = null;
                        towerSelection = -1;
                    }
                }
            }
            if (Input.GetMouseButtonDown(1))
            {
                buildSelection = -1;
                towerSelection = -1;
            }

            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                buildSelection = 0;
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                buildSelection = 1;
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                buildSelection = 2;
            }
            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                buildSelection = 3;
            }
            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                buildSelection = 4;
            }
            if (Input.GetKeyDown(KeyCode.E) && selection != null && selection.upgradeLevel + 1 < selection.upgrades.Length)
            {
                upgradeTower(selection, 1);
            }
            if (Input.GetKeyDown(KeyCode.Space))
            {
                startWave();
            }

            if (Input.GetKeyDown(KeyCode.F))
            {
                Time.timeScale = Time.timeScale == 1 ? 2 : 1;
            }

            if (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape))
            {
                Time.timeScale = 0;
                gameState      = GameStates.Pause;
            }

            if (health <= 0)
            {
                gameState      = GameStates.GameOver;
                Time.timeScale = 0;
            }

            break;

        case GameStates.Pause:
            if (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape))
            {
                gameState      = GameStates.Play;
                Time.timeScale = 1;
            }
            break;
        }
    }