Ejemplo n.º 1
0
 public void Start()
 {
     health = maxHealth;
     if (hasHealthBar)
     {
         healthBar.SetMaxHealth(maxHealth);
         healthBar.SetActive(false);
     }
 }
Ejemplo n.º 2
0
    void Start()
    {
        gameoverpanel.SetActive(false);

        currentHealth = maxHealth;
        healthBar.SetMaxHealth(maxHealth);

        playerposx = this.transform.position.x; //değişkene playerin pozisyonunu aldık.
        speed      = 8;                         //player in ve onu takip eden kameranın x ekseninde hızı.


        distance = new Vector3(0, 0.78333f, 0);
    }
Ejemplo n.º 3
0
 void Start()
 {
     targetpos = GetComponent <DestinationSetter>();
     healthBar.SetMaxHealth(health);
     healthBar.gameObject.SetActive(false);
     EnemyList.Add(this);
 }
Ejemplo n.º 4
0
 private void Start()
 {
     data.isAlive = true;
     healthbar.SetMaxHealth(data.maxHealth);
     healthbar.SetHealth(data.health);
     StartCoroutine(ShootingCoroutine());
     if (data.boolSettings["SwipeMovement"])
     {
         inputLayer.OnBeginDragAction += StartOffsetMovement;
         inputLayer.OnDragAction      += DoOffsetMovement;
     }
     else
     {
         inputLayer.OnPointerDownAction += MouseFollowMovement;
         inputLayer.OnDragAction        += MouseFollowMovement;
     }
     transform.localScale *= data.scaling;
     //if (!data.boolSettings["PlayMusic"])
     //{
     //    audioSourceMusic.volume = 0;
     //}
     particleSystemFire1.Play();
     particleSystemFire2.Play();
     SetVolumes();
     SetPlayerColor();
 }
 void Start()
 {
     currentHealth = maxHealth;
     healthbar.SetMaxHealth(maxHealth);
     //Score = 0;
     //SetCountText();
 }
Ejemplo n.º 6
0
 // Start is called before the first frame update
 void Start()
 {
     rb            = this.GetComponent <Rigidbody2D>();
     currentHealth = maxHealth;
     healthbar.SetMaxHealth(maxHealth);
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
 }
Ejemplo n.º 7
0
    void Start()
    {
        currentHealth = maxHealth;
        healthbar.SetMaxHealth(maxHealth);

        //retrieves the reference to our animator component
        animator = GetComponent <Animator>();
    }
Ejemplo n.º 8
0
    void Start()
    {
        rb = GetComponent <Rigidbody2D>();
        //Cursor.visible = false;

        currentHealth = maxHealth;
        healthbar.SetMaxHealth(maxHealth);
    }
Ejemplo n.º 9
0
 // Start is called before the first frame update
 void Start()
 {
     Cursor.visible   = false;
     Cursor.lockState = CursorLockMode.Locked;
     healthBar        = GameObject.FindGameObjectWithTag("UIHealth").GetComponent <Healthbar>();
     currentHealth    = maxHealth;
     healthBar.SetMaxHealth(maxHealth);
     isLoadScene = false;
 }
Ejemplo n.º 10
0
 // Start is called before the first frame update
 void Start()
 {
     isRateIncreasing = true;
     quarantineTraker.SetMaxHealth(deathTreshold);
     lastIncreaseTime  = Time.time;
     quarantineEnabled = false;
     virusCount        = 0;
     quarantineTraker.SetHealth(virusCount);
 }
Ejemplo n.º 11
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 public void ResetPatient(float life, uint money)
 {
     Deathface.SetActive(false);
     Mouth.SetActive(true);
     Eyes.SetActive(true);
     getMoney = money;
     print(healthbar);
     healthbar.SetMaxHealth(life);
 }
Ejemplo n.º 12
0
    void Start()
    {
        GameObject healthBarP2 = GameObject.Find("Healthbar P2");

        healthBar        = healthBarP2.GetComponent <Healthbar>();
        heartBig         = healthBarP2.transform.Find("HeartBig").gameObject;
        currentAffection = startingAffection;
        healthBar.SetMaxHealth(currentAffection);
    }
Ejemplo n.º 13
0
 // Start is called before the first frame update
 void Start()
 {
     rb     = GetComponent <Rigidbody2D>();
     health = maxHealth;
     if (healthbar != null)
     {
         healthbar.SetMaxHealth(maxHealth);
     }
     material = creatureBody.GetComponent <SpriteRenderer>().material;
 }
Ejemplo n.º 14
0
    public void UpdateStats()
    {
        PlayerStats playerstats = GetComponent <PlayerStats>();

        speed        = 5;
        attackspeed  = 0.2f;
        HealthSystem = new HealthSystem(playerstats.Health.Value);
        maxHealth    = HealthSystem.GetHealth();
        healthbar.SetMaxHealth(maxHealth);
    }
Ejemplo n.º 15
0
 // Start is called before the first frame update
 void Start()
 {
     currentFenceCount = maxFence;
     isDead            = false;
     isDamageable      = true;
     rb            = GetComponent <Rigidbody2D>();
     animator      = GetComponent <Animator>();
     currentHealth = maxHealth;
     healthbar.SetMaxHealth(maxHealth);
 }
Ejemplo n.º 16
0
 void Start()
 {
     anim            = gameObject.GetComponent <Animator>();
     rbody           = GetComponent <Rigidbody>();
     gravity         = GetComponent <Gravity>();
     healthbarobject = GameObject.FindGameObjectWithTag("HealthBar");
     healthbar       = healthbarobject.GetComponent <Healthbar>();
     current_health  = max_health;
     healthbar.SetMaxHealth(max_health);
 }
Ejemplo n.º 17
0
    void Start()
    {
        gameMaster = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>();
        move       = GetComponent <MoveableObject>();
        live       = GetComponent <LiveThing>();
        anim       = GetComponent <Animator>();
        player     = gameMaster.GetPlayer();

        healthbar.SetMaxHealth(live.health.initValue);
        healthbar.SetHealth(live.health.initValue);
    }
Ejemplo n.º 18
0
    // Start is called before the first frame update
    void Start()
    {
        animator = GetComponent <Animator>();
        sr       = GetComponent <SpriteRenderer>();
        rb       = GetComponent <Rigidbody2D>();

        currentHealth = maxHealth;
        healthBar.SetMaxHealth(maxHealth);

        button.SetActive(false); //aici
    }
Ejemplo n.º 19
0
    private void Awake()
    {
        maxHealth     = 30;
        currentHealth = maxHealth;
        healthbar.SetMaxHealth(maxHealth);

        tileOccupiedBy = null;
        speed          = 2;
        attackRange    = 1;
        attackPower    = 8;
        alive          = true;
    }
Ejemplo n.º 20
0
 // Start is called before the first frame update
 void Start()
 {
     currentHealth = maxHealth;
     pickedItemUp  = false;
     healthBar.SetMaxHealth(maxHealth);
     // animation_controller = GetComponent<Animator>();
     gotTrapped    = false;
     slowTrapTimer = 5f;
     gotHit        = false;
     source        = GetComponent <AudioSource>();
     onEndZone     = false;
 }
Ejemplo n.º 21
0
    void Start()
    {
        player1      = GameObject.FindGameObjectWithTag("player1").transform;
        timeBtwShots = startTimeBtwShots;

        currentHealth = maxHealth;
        healthbar.SetMaxHealth(maxHealth);

        waitTime          = startWaitTime;
        moveSpot.position = new Vector2(Random.Range(minX, maxX), Random.Range(minY, maxY));
        rb = GetComponent <Rigidbody2D>();
    }
Ejemplo n.º 22
0
    void Start()
    {
        //Cursor.visible = false;
        animator      = GetComponent <Animator>();
        currentHealth = maxHealth;
        healthbar.SetMaxHealth(maxHealth);

        if (playerObj == null)
        {
            playerObj = GameObject.FindGameObjectWithTag("player1");
        }
    }
Ejemplo n.º 23
0
 public virtual void Start()
 {
     currHealth = maxHealth;
     if (isUsingHealthBar)
     {
         healthbar.SetMaxHealth(currHealth);
         anim = GetComponent <Animator>();
     }
     else
     {
         return;
     }
 }
Ejemplo n.º 24
0
 void Start()
 {
     currentHealth = maxHealth / 2;
     currentArmor  = 0f;
     gasOn         = false;
     if (SaveManager.instance.hasLoaded)
     {
         currentHealth = SaveManager.instance.activeSave.health;
         currentArmor  = SaveManager.instance.activeSave.armor;
         gasOn         = SaveManager.instance.activeSave.gasOn;
     }
     healthBar.SetMaxHealth(maxHealth);
     healthBar.SetHealth(currentHealth);
     armorBar.SetMaxArmor(maxArmor);
     armorBar.SetArmor(currentArmor);
 }
Ejemplo n.º 25
0
    void Start()
    {
        audioM = FindObjectOfType <AudioManager>();
        if (!SaveOptions.isGameSaved)
        {
            stamina = maxStamina;
        }

        resetNeeded = false;
        staminaBar.SetMaxHealth((int)maxStamina);

        if (audioM != null)
        {
            audioM.Play("Background1");
        }
    }
Ejemplo n.º 26
0
 public void Upgrade(string type, int amount)
 {
     if (type == "attack")
     {
         attackDamage += amount;
     }
     if (type == "health")
     {
         maxHP += amount;
         Heal(amount);
         if (healthbar != null)
         {
             healthbar.SetMaxHealth(maxHP);
         }
     }
     if (type == "defense")
     {
         defense += amount;
     }
 }
Ejemplo n.º 27
0
    private void Start()
    {
        health      = enemy.health;
        staggerTime = enemy.staggerTime;

        switch (enemy.race)
        {
        case EnemyRace.ORC:
            enemyAnimator.SetTrigger(Constants.ORC_ANIM);
            break;

        case EnemyRace.SKELETON:
            enemyAnimator.SetTrigger(Constants.SKELETON_ANIM);
            break;

        case EnemyRace.LIZARD_F:
            enemyAnimator.SetTrigger(Constants.LIZARD_F_ANIM);
            break;

        case EnemyRace.SLIME:
            enemyAnimator.SetTrigger(Constants.SLIME_ANIM);
            break;

        default:
            break;
        }

        transform.localScale = transform.localScale * enemy.sizeModifier;

        rb = gameObject.GetComponent <Rigidbody2D>();

        if (enemy.type != EnemyType.UNARMED)
        {
            weaponRenderer.sprite = AAttack.weapon.sprite;
        }
        healthbar.SetMaxHealth(health);
        healthbar.SetHealth(health);

        healthbar.gameObject.SetActive(false);
    }
Ejemplo n.º 28
0
 // fallið lætur maxhealth á leikmann æi byrjun
 void Start()
 {
     currentHealth = maxHealth;
     healthbar.SetMaxHealth(maxHealth);
 }
Ejemplo n.º 29
0
 void Start()
 {
     animator = GetComponent <Animator>();
     healthbar.SetMaxHealth(health);
 }
Ejemplo n.º 30
0
 private void Start()
 {
     healthbar.SetMaxHealth(health);
     healthbar.SetHealth(health);
 }