public void Start() { health = maxHealth; if (hasHealthBar) { healthBar.SetMaxHealth(maxHealth); healthBar.SetActive(false); } }
void Start() { gameoverpanel.SetActive(false); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); playerposx = this.transform.position.x; //değişkene playerin pozisyonunu aldık. speed = 8; //player in ve onu takip eden kameranın x ekseninde hızı. distance = new Vector3(0, 0.78333f, 0); }
void Start() { targetpos = GetComponent <DestinationSetter>(); healthBar.SetMaxHealth(health); healthBar.gameObject.SetActive(false); EnemyList.Add(this); }
private void Start() { data.isAlive = true; healthbar.SetMaxHealth(data.maxHealth); healthbar.SetHealth(data.health); StartCoroutine(ShootingCoroutine()); if (data.boolSettings["SwipeMovement"]) { inputLayer.OnBeginDragAction += StartOffsetMovement; inputLayer.OnDragAction += DoOffsetMovement; } else { inputLayer.OnPointerDownAction += MouseFollowMovement; inputLayer.OnDragAction += MouseFollowMovement; } transform.localScale *= data.scaling; //if (!data.boolSettings["PlayMusic"]) //{ // audioSourceMusic.volume = 0; //} particleSystemFire1.Play(); particleSystemFire2.Play(); SetVolumes(); SetPlayerColor(); }
void Start() { currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); //Score = 0; //SetCountText(); }
// Start is called before the first frame update void Start() { rb = this.GetComponent <Rigidbody2D>(); currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); }
void Start() { currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); //retrieves the reference to our animator component animator = GetComponent <Animator>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); //Cursor.visible = false; currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); }
// Start is called before the first frame update void Start() { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; healthBar = GameObject.FindGameObjectWithTag("UIHealth").GetComponent <Healthbar>(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); isLoadScene = false; }
// Start is called before the first frame update void Start() { isRateIncreasing = true; quarantineTraker.SetMaxHealth(deathTreshold); lastIncreaseTime = Time.time; quarantineEnabled = false; virusCount = 0; quarantineTraker.SetHealth(virusCount); }
public void ResetPatient(float life, uint money) { Deathface.SetActive(false); Mouth.SetActive(true); Eyes.SetActive(true); getMoney = money; print(healthbar); healthbar.SetMaxHealth(life); }
void Start() { GameObject healthBarP2 = GameObject.Find("Healthbar P2"); healthBar = healthBarP2.GetComponent <Healthbar>(); heartBig = healthBarP2.transform.Find("HeartBig").gameObject; currentAffection = startingAffection; healthBar.SetMaxHealth(currentAffection); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); health = maxHealth; if (healthbar != null) { healthbar.SetMaxHealth(maxHealth); } material = creatureBody.GetComponent <SpriteRenderer>().material; }
public void UpdateStats() { PlayerStats playerstats = GetComponent <PlayerStats>(); speed = 5; attackspeed = 0.2f; HealthSystem = new HealthSystem(playerstats.Health.Value); maxHealth = HealthSystem.GetHealth(); healthbar.SetMaxHealth(maxHealth); }
// Start is called before the first frame update void Start() { currentFenceCount = maxFence; isDead = false; isDamageable = true; rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); }
void Start() { anim = gameObject.GetComponent <Animator>(); rbody = GetComponent <Rigidbody>(); gravity = GetComponent <Gravity>(); healthbarobject = GameObject.FindGameObjectWithTag("HealthBar"); healthbar = healthbarobject.GetComponent <Healthbar>(); current_health = max_health; healthbar.SetMaxHealth(max_health); }
void Start() { gameMaster = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); move = GetComponent <MoveableObject>(); live = GetComponent <LiveThing>(); anim = GetComponent <Animator>(); player = gameMaster.GetPlayer(); healthbar.SetMaxHealth(live.health.initValue); healthbar.SetHealth(live.health.initValue); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); sr = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); button.SetActive(false); //aici }
private void Awake() { maxHealth = 30; currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); tileOccupiedBy = null; speed = 2; attackRange = 1; attackPower = 8; alive = true; }
// Start is called before the first frame update void Start() { currentHealth = maxHealth; pickedItemUp = false; healthBar.SetMaxHealth(maxHealth); // animation_controller = GetComponent<Animator>(); gotTrapped = false; slowTrapTimer = 5f; gotHit = false; source = GetComponent <AudioSource>(); onEndZone = false; }
void Start() { player1 = GameObject.FindGameObjectWithTag("player1").transform; timeBtwShots = startTimeBtwShots; currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); waitTime = startWaitTime; moveSpot.position = new Vector2(Random.Range(minX, maxX), Random.Range(minY, maxY)); rb = GetComponent <Rigidbody2D>(); }
void Start() { //Cursor.visible = false; animator = GetComponent <Animator>(); currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); if (playerObj == null) { playerObj = GameObject.FindGameObjectWithTag("player1"); } }
public virtual void Start() { currHealth = maxHealth; if (isUsingHealthBar) { healthbar.SetMaxHealth(currHealth); anim = GetComponent <Animator>(); } else { return; } }
void Start() { currentHealth = maxHealth / 2; currentArmor = 0f; gasOn = false; if (SaveManager.instance.hasLoaded) { currentHealth = SaveManager.instance.activeSave.health; currentArmor = SaveManager.instance.activeSave.armor; gasOn = SaveManager.instance.activeSave.gasOn; } healthBar.SetMaxHealth(maxHealth); healthBar.SetHealth(currentHealth); armorBar.SetMaxArmor(maxArmor); armorBar.SetArmor(currentArmor); }
void Start() { audioM = FindObjectOfType <AudioManager>(); if (!SaveOptions.isGameSaved) { stamina = maxStamina; } resetNeeded = false; staminaBar.SetMaxHealth((int)maxStamina); if (audioM != null) { audioM.Play("Background1"); } }
public void Upgrade(string type, int amount) { if (type == "attack") { attackDamage += amount; } if (type == "health") { maxHP += amount; Heal(amount); if (healthbar != null) { healthbar.SetMaxHealth(maxHP); } } if (type == "defense") { defense += amount; } }
private void Start() { health = enemy.health; staggerTime = enemy.staggerTime; switch (enemy.race) { case EnemyRace.ORC: enemyAnimator.SetTrigger(Constants.ORC_ANIM); break; case EnemyRace.SKELETON: enemyAnimator.SetTrigger(Constants.SKELETON_ANIM); break; case EnemyRace.LIZARD_F: enemyAnimator.SetTrigger(Constants.LIZARD_F_ANIM); break; case EnemyRace.SLIME: enemyAnimator.SetTrigger(Constants.SLIME_ANIM); break; default: break; } transform.localScale = transform.localScale * enemy.sizeModifier; rb = gameObject.GetComponent <Rigidbody2D>(); if (enemy.type != EnemyType.UNARMED) { weaponRenderer.sprite = AAttack.weapon.sprite; } healthbar.SetMaxHealth(health); healthbar.SetHealth(health); healthbar.gameObject.SetActive(false); }
// fallið lætur maxhealth á leikmann æi byrjun void Start() { currentHealth = maxHealth; healthbar.SetMaxHealth(maxHealth); }
void Start() { animator = GetComponent <Animator>(); healthbar.SetMaxHealth(health); }
private void Start() { healthbar.SetMaxHealth(health); healthbar.SetHealth(health); }