private void Start() { hp = maxHp; healthBar.ChangeHealth(hp, maxHp); target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); sp = GetComponent <SpriteRenderer>(); }
private void Start() { rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); //health init hp = maxHp; healthBar.ChangeHealth(hp, maxHp); }
public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) { healthBar.Update(new Vector2(position.X, position.Y - sprite.Height / 2 - 10)); healthBar.ChangeHealth((float)((health / maxHealth) * 1.5)); if(!IsDark) healthBar.Draw(gameTime, spriteBatch); position -= new Vector2(0, sprite.Height / 2 - new Tile().Sprite.Height / 2); base.Draw(gameTime, spriteBatch); position += new Vector2(0, sprite.Height / 2 - new Tile().Sprite.Height / 2); }
public void TakeDamage(int damage) { float percentageDamage = (damage / health) * -1f; healthBar.ChangeHealth(percentageDamage); //health -= damage; if (health <= 0) { Die(); } }
public void TakeDamage(float damage) { if (!invulnerable) { playerHealth -= damage; healthBar.ChangeHealth(playerHealth); if (playerHealth < 10) { indicatorText.ShowText("Health Low!", 2); } } }
public void Damage(float dmg, Vector3 position, Vector3 force) { health -= dmg; hpBar.ChangeHealth(health / startHealth); if (health <= 0) { health = 0; Destroy(this.gameObject); //Effects and stuff here Instantiate(deadModel, transform.position, transform.rotation); } }
void OnTriggerEnter(Collider collider) { if ((collider.gameObject.CompareTag("Projectile") && collider.gameObject.GetComponent <BasicProjectile> ().owner == BasicProjectile.Owner.Player) || (!gameObject.CompareTag("Friendly") && collider.gameObject.CompareTag("Player"))) { //player projectile or player collide with Enemy if (!colliding) //prevent multiple collisions per frame { colliding = true; float damage; if (collider.gameObject.CompareTag("Player")) { damage = healthBar.health; //kill self if hit player, player takes damage equal to current health EnemyController.Instance.EnemyKilled(gameObject); //remove enemy from screen if (PlayerController.Instance.health > 0) { PlayerController.Instance.EnemyKilled(); //add score if player isn't dead LevelController.Instance.EnemyKilled(); PickupController.Instance.NewPickup(transform.position); } } else { damage = collider.gameObject.GetComponent <BasicProjectile> ().Damage; //if (projectiles != null) //projectiles.Remove (collider.gameObject); //remove from list Destroy(collider.gameObject); //destroy projectile healthBar.ChangeHealth(-damage); healthBar.UpdateHealthBar(); if (healthBar.isDead()) { LevelController.Instance.EnemyKilled(); EnemyController.Instance.EnemyKilled(gameObject); PlayerController.Instance.EnemyKilled(); PickupController.Instance.NewPickup(transform.position); } } } } }
void OnTriggerEnter(Collider collider) { if ((collider.gameObject.CompareTag("Projectile") && collider.gameObject.GetComponent <BasicProjectile> ().owner == BasicProjectile.Owner.Player) || (!gameObject.CompareTag("Friendly") && collider.gameObject.CompareTag("Player"))) { //Disparo do Jogador colide com o inimigo. if (!colliding) //Previne varias colisoes por Frame { colliding = true; float damage; if (collider.gameObject.CompareTag("Player")) { damage = healthBar.health; //Mata Jogador se o Dano for igual á vida do Jogador EnemyController.Instance.EnemyKilled(gameObject); //Retira inimigos do ecra if (PlayerController.Instance.health > 0) { PlayerController.Instance.EnemyKilled(); //Adiciona Resultado se o jogador nao estiver morto LevelController.Instance.EnemyKilled(); PickupController.Instance.NewPickup(transform.position); } } else { damage = collider.gameObject.GetComponent <BasicProjectile> ().Damage; //if (projectiles != null) //projectiles.Remove (collider.gameObject); //remove from list Destroy(collider.gameObject); //destroy projectile healthBar.ChangeHealth(-damage); healthBar.UpdateHealthBar(); if (healthBar.isDead()) { LevelController.Instance.EnemyKilled(); EnemyController.Instance.EnemyKilled(gameObject); PlayerController.Instance.EnemyKilled(); PickupController.Instance.NewPickup(transform.position); } } } } }
public override void Update(GameTime gameTime) { actionString = null; checkIfInDiscoveredAreaTimer.Update(gameTime); if (checkIfInDiscoveredAreaTimer.Ended) { Point p = new Point((int)this.Position.X, (int)this.Position.Y); if (GameData.LevelGrid.GetTile(p) != null) { if (GameData.LevelGrid.GetTile(p).Discovered) { InDiscoveredArea = true; } else { InDiscoveredArea = false; } } } if (!frozen && (Faction == Player.Faction.humanity || Faction == Player.Faction.nature)) { attackTimer.Update(gameTime); if (targetUnit != null) { MoveToUnit(); } else if (targetPosition != Vector2.Zero) { MoveToTile(); } base.Update(gameTime); } healthBar.Update(new Vector2(position.X, position.Y - sprite.Height / 2 - 10)); healthBar.ChangeHealth((float)((health / maxHealth) * 1.5)); }
private void OnTriggerEnter(Collider other) { if (!dead) { if (other.transform.tag.Equals("enemyAttack")) { print("player lost health"); PlayerHealth.ChangeHealth(-25f); healthLost += 25; if (PlayerHealth.GetValue() < 1) { anim.SetTrigger("die"); dead = true; CC.Move(new Vector3(0f, 0f, 0f)); Velocity.y = -2f; Camera.GetComponent <ShoulderCam>().ChangeDead(); DeathMenu.SetActive(true); Camera.GetComponent <ShoulderCam>().crossHairObject.SetActive(false); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } } if (other.transform.tag.Equals("ammopower")) { Destroy(other.gameObject); Camera.GetComponent <ShoulderCam>().ammoCapacity += Camera.GetComponent <ShoulderCam>().originalMagazineSize; Camera.GetComponent <ShoulderCam>().ammoLeft.text = Camera.GetComponent <ShoulderCam>().ammoCapacity.ToString(); } if (other.transform.tag.Equals("heart")) { Destroy(other.gameObject); PlayerHealth.ChangeHealth(25f); print("gained health"); } if (other.transform.tag.Equals("vial")) { Destroy(other.gameObject); GameObject.Find("Controller").GetComponent <LevelTwoController>().addVial(); print("gained vial"); } if (other.transform.tag.Equals("key")) { Destroy(other.gameObject); GameObject.Find("Controller").GetComponent <LevelTwoController>().FoundKey(); print("gained key"); } if (other.transform.tag.Equals("ammobox")) { other.gameObject.SetActive(false); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ShoulderCam>().fillAmmo(); print("filled ammo"); StartCoroutine(EnableAmmoBox(other.gameObject)); } } IEnumerator EnableAmmoBox(GameObject obj) { yield return(new WaitForSeconds(20f)); obj.SetActive(true); } }
public void Health(int change) { character.stats.health -= change; healthBar.ChangeHealth(Health()); }