protected override void DoEffectVirtual(Health otherHealth) { otherHealth.SetOnFire (m_EffectTime, m_EffectDamageRate, m_FlameParticles); }
protected override void DoEffectVirtual(Health otherHealth) { otherHealth.SetOnFire (m_EffectTime, m_EffectDamageRate, m_FlameParticles); }