public void Ignite(float dps, float duration) { healthComp.AddDOTEffect(dps, duration); //Add some fire effects fireTimer = duration; if(fireParticles.isStopped) fireParticles.Play(); }
public void Ignite(float dps, float duration) { healthComp.AddDOTEffect(dps, duration); //Add some fire effects fireTimer = duration; if(fireParticles.isStopped) fireParticles.Play(); }