void DrawSprites(Camera camera) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.transform); //spriteBatch.Draw(Content.Load<Texture2D>("testbg"), new Vector2(0, -20), Color.White); if (status == GameStatus.Gameplay) { manager.Draw(spriteBatch); hans.Draw(spriteBatch); grietje.Draw(spriteBatch); } spriteBatch.End(); }