private void UpdateCountdown() { if (_countdownHUD.Value > 1) { _countdownHUD.Value -= 1; } else if (_countdownHUD.Value == 1) { _countdownHUD.Value = 0; _countdownHUD.ItemType = HUDItemType.Text; _countdownHUD.Text = "GO!"; AddTarget(); } else { _countdownHUD.Visible = false; _countdownHUD.Reset(); CurrentStage = GameStage.Playing; } }
private void UpdateCountdown() { if (_countdownHUD.Value > 1) { _countdownHUD.Value -= 1; } else if (_countdownHUD.Value == 1) { _countdownHUD.Value = 0; _countdownHUD.Text = "GO!"; _countdownHUD.ItemType = HUDItemType.Text; NewCone(new Vector3D(5, 5, 0)); NewTarget(new Vector3D(80, 5, 0)); } else { _countdownHUD.Visible = false; _countdownHUD.Reset(); CurrentStage = GameStage.Playing; } }