// Update is called once per frame
    void Update()
    {
        position = m_Texture.Player.GetPosition() / 1000;
        duration = m_Texture.Player.GetDuration() / 1000;

        if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            var p = (position - 5000);
            if (p < 0)
            {
                p = 0;
            }
            m_Texture.Player.Seek(p * 1000);
        }
        if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            var p = (position + 5000);
            if (p >= duration)
            {
                p = duration;
            }
            m_Texture.Player.Seek(p * 1000);
        }
        if (Input.GetKeyDown(KeyCode.S))
        {
            m_Texture.Stop();
        }

        if (Input.GetKeyDown(KeyCode.P))
        {
            m_Texture.Play();
        }
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        /*
         * string selectedCamera = CameraManager.GetInstance().GetSelection();
         * if(selectedCamera != actualCamera){
         *      Initialize(selectedCamera);
         *      Debug.Log ("New video...");
         *
         * }
         */

        position = m_Texture.Player.GetPosition() / 1000;
        duration = m_Texture.Player.GetDuration() / 1000;
        if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            var p = (position - 5000);
            if (p < 0)
            {
                p = 0;
            }
            m_Texture.Player.Seek(p * 1000);
        }
        if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            var p = (position + 5000);
            if (p >= duration)
            {
                p = duration;
            }
            m_Texture.Player.Seek(p * 1000);
        }
        if (Input.GetKeyDown(KeyCode.S))
        {
            m_Texture.Stop();
        }

        if (Input.GetKeyDown(KeyCode.P))
        {
            m_Texture.Play();
        }
    }
Ejemplo n.º 3
0
 public void StopPlayer()
 {
     m_Texture.Stop();
 }