void Start() { rigidbody = GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); element = GetComponent <Element>(); attackPoint = GameObject.Find("AttackPoint"); grounded = this.transform.Find("Grounded").GetComponent <GroundedController>(); }
// Start is called before the first frame update void Start() { movement = GetComponent <MovementScript>(); rigidbody = GetComponent <Rigidbody2D>(); grounded = GameObject.Find("Grounded").GetComponent <GroundedController>(); }