Beispiel #1
0
 void Start()
 {
     rigidbody   = GetComponent <Rigidbody2D>();
     sprite      = GetComponent <SpriteRenderer>();
     element     = GetComponent <Element>();
     attackPoint = GameObject.Find("AttackPoint");
     grounded    = this.transform.Find("Grounded").GetComponent <GroundedController>();
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     movement  = GetComponent <MovementScript>();
     rigidbody = GetComponent <Rigidbody2D>();
     grounded  = GameObject.Find("Grounded").GetComponent <GroundedController>();
 }