Ejemplo n.º 1
0
        protected virtual void Update()
        {
            // If we have arrived...
            if (transform.position == targetGridPosition.AsVector3())
            {
                progressToTarget = 0f;
                GridPosition     = targetGridPosition;
            }
            // If we have arrived, we need to set a new target, and if current input is valid
            if (GridPosition == targetGridPosition &&
                LevelGenerator.Grid[Mathf.Abs(targetGridPosition.y + currentInputDirecton.y), Mathf.Abs(targetGridPosition.x + currentInputDirecton.x)] != 1)
            {
                targetGridPosition    += currentInputDirecton;
                previousInputDirection = currentInputDirecton;
            }
            // If we need to set a new target, and previous input is valid
            else if (GridPosition == targetGridPosition &&
                     LevelGenerator.Grid[Mathf.Abs(targetGridPosition.y + previousInputDirection.y), Mathf.Abs(targetGridPosition.x + previousInputDirection.x)] != 1)
            {
                targetGridPosition += previousInputDirection;
            }
            // If we need to set a new target, and no input was valid
            if (GridPosition == targetGridPosition)
            {
                return;
            }

            // Movement logic
            progressToTarget += Movementspeed * Time.deltaTime;
            // We will lerp towards the target
            transform.position = Vector3.Lerp(GridPosition.AsVector3(), targetGridPosition.AsVector3(), progressToTarget);
        }