void OnTriggerEnter(Collider other) { if (other.tag == "Player") { GoldController.AddGold(goldValue); Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Gold") { Gold gold = other.GetComponent <Gold> (); goldController.AddGold(gold.pileValue); gold.DisableGold(); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Destroy(gameObject); AudioSource.PlayClipAtPoint(coinPickup, transform.position, 1f); goldController.AddGold(); } }