void OnTriggerEnter(Collider other)
    {
        if (other.name != "Ball")
        {
            return;
        }

        GlobalScript.IncrementScore(_isLeftDeadZonel, true);


        Ball.transform.SetParent(_isLeftDeadZonel ? RightPlayer.transform : LeftPlayer.transform);

        Ball.transform.localPosition = new Vector3(_isLeftDeadZonel ? -2.5f : 2.5f, 0);



        Ball.SendMessage("UpdateBallState");

        RightPlayer.transform.localPosition = new Vector3(7.70f, 0);
        LeftPlayer.transform.localPosition  = new Vector3(-7.70f, 0);
    }
    private void OnTriggerEnter(Collider other)
    {
        if (other.name != "Ball")
        {
            return;

            ;
        }
        GlobalScript.IncrementScore(isLeftDeadZone);

        if (isLeftDeadZone)
        {
            Ball.transform.SetParent(RightPlayer.transform);
        }
        else
        {
            Ball.transform.SetParent(LeftPlayer.transform);
        }
        Ball.transform.localPosition = new Vector3(isLeftDeadZone ? -2.5f : 2.5f, 0);
        Ball.SendMessage("UpadateBallState");
    }