// Update is called once per frame void Update() { if (Vector3.Distance(player.transform.position, gameObject.transform.position) < 0.3f) { playerGetKey.KeyGot(); } }
void Update() { if (Vector3.Distance(player.transform.position, gameObject.transform.position) < 1f) { playerGetkey.KeyGot(); Destroy(gameObject, 0.5f); } }