public override void Update(float ticks = 0) { if (GetKey.Down(KEY_TYPE.SPACE)) { _isEndScene = true; } }
public override void Update(float ticks = 0) { if (GetKey.Down(KEY_TYPE.SPACE)) { SceneManager.I.ChangeScene(SCENE_NAME.LOBBY_SCENE); } }
public override void Update(float ticks = 0) { if (GetKey.Down(KEY_TYPE.SPACE)) { CreateBomb(); } Move(ticks); }