Ejemplo n.º 1
0
    void Shoot()
    {
        if (shootDelay <= 0 && ManagerScript.me.bullets > 0)
        {
            for (int i = 0; i < numBullets; i++)
            {
                //bullSpawnAng [i] = (i / numBullets) * 30*((-1)^i);
                //bullSpawnPos [i] = (i / numBullets) * 50f*((-1)^i);
                bullSpawnAng = (i / numBullets) * 20f * (Mathf.Pow(-1, i));
                bullSpawnPos = (i / numBullets) * .3f * (Mathf.Pow(-1, i));

                Instantiate(bulletPrefab, transform.position + storedDir * shotgunOffset + Geo.PerpVect(storedDir, true) * bullSpawnPos, Quaternion.Euler(0, 0, Geo.ToAng(storedDir) - bullSpawnAng));
            }
            SoundManager.me.Play(shootingSound);
            ManagerScript.me.bullets         -= 1;
            ManagerScript.me.screenShakeTimer = shootShaking;
            bulletVisHolder.SendMessage("Shot", null, SendMessageOptions.DontRequireReceiver);

            if (ManagerScript.me.bullets <= 0)
            {
                reloading = true;
                SoundManager.me.Play(reloadingSound);
                shootDelay = setShootDelay;
            }
        }
    }