public static float AngDist(float ang0, float ang1) { ang0 = Geo.Degreed(ang0); ang1 = Geo.Degreed(ang1); float tmp = Mathf.Abs(ang1 - ang0); if (tmp > 180.0f) { tmp = Mathf.Abs(tmp - 360.0f); } return(tmp); }
public static float ToAng(Vector2 a) { return(Geo.Degreed(Mathf.Atan2(a.y, a.x) * Mathf.Rad2Deg)); }