Ejemplo n.º 1
0
        public static void serializeAndWriteMissile()
        {
            GameObjectTemplate gameObject = new GameObjectTemplate();

            double[] mainShapeDimensions     = new double[] { 2, 0.8, 0.8 };
            double   mainShapeMassInKilogram = 1.0;

            gameObject.mainMassShapeType  = "box";
            gameObject.mainMass           = mainShapeMassInKilogram;
            gameObject.mainMassDimensions = mainShapeDimensions;
            gameObject.meshPath           = "meta:fromMainShape";

            gameObject.colliders = new List <Collider>();
            gameObject.colliders.Add(new Collider());
            gameObject.colliders[0].localPosition = new double[] { 0, 0, 0 };
            gameObject.colliders[0].localRotation = new double[] { 0, 0, 0 };
            gameObject.colliders[0].size          = mainShapeDimensions;
            gameObject.colliders[0].shapeType     = "box";

            gameObject.solids = new List <Solid>();
            gameObject.solids.Add(new Solid());
            gameObject.solids[0].size                = mainShapeDimensions;
            gameObject.solids[0].fractionMass        = mainShapeMassInKilogram;
            gameObject.solids[0].fractionIsotopeName = "Fe56";

            gameObject.solids[0].shapeType     = "box";
            gameObject.solids[0].localPosition = new double[] { 0, 0, 0 };
            gameObject.solids[0].localRotation = new double[] { 0, 0, 0 };


            gameObject.effects = new List <Effect>();
            gameObject.effects.Add(new Effect());
            gameObject.effects[0].effectType    = "explosion";
            gameObject.effects[0].localPosition = new double[] { 0, 0, 0 };


            gameObject.thrusters = new List <Thruster>();
            gameObject.thrusters.Add(new Thruster());
            gameObject.thrusters[0].direction        = new double[] { 1, 0, 0 };
            gameObject.thrusters[0].locationPosition = new double[] { -1, 0, 0 };
            gameObject.thrusters[0].maximalForce     = 1.0; // TODO< realistic value >
            gameObject.thrusters[0].tag = "accelerate+";

            List <string> uriParts = new List <string>(AssemblyDirectory.Uri.Segments);

            uriParts.RemoveAt(0); // remove first "/"
            uriParts.RemoveRange(uriParts.Count - 4, 4);
            uriParts.AddRange(new string[] { "gameResources/", "prototypingMissile.json" });
            string path = string.Join("", uriParts).Replace('/', '\\').Replace("%20", " ");

            string serializedJson = GameObjectTemplate.serialize(gameObject);

            File.WriteAllText(path, serializedJson);

            int debugMeHere = 1;
        }
Ejemplo n.º 2
0
        public static void seralizeAndWriteShip()
        {
            GameObjectTemplate gameObject = new GameObjectTemplate();

            double[] mainShapeDimensions     = new double[] { 2, 0.8, 0.8 };
            double   mainShapeMassInKilogram = 1.0;

            gameObject.mainMassShapeType  = "box";
            gameObject.mainMass           = mainShapeMassInKilogram;
            gameObject.mainMassDimensions = mainShapeDimensions;
            gameObject.meshPath           = "meta:fromMainShape";

            gameObject.colliders = new List <Collider>();
            gameObject.colliders.Add(new Collider());
            gameObject.colliders[0].localPosition = new double[] { 0, 0, 0 };
            gameObject.colliders[0].localRotation = new double[] { 0, 0, 0 };
            gameObject.colliders[0].size          = mainShapeDimensions;
            gameObject.colliders[0].shapeType     = "box";

            gameObject.specialAttributes = new List <SpecialAttribute>();
            gameObject.specialAttributes.Add(new SpecialAttribute());
            gameObject.specialAttributes[0].type = "withVehicleControllerComponent";

            double pitchAndYawSidelengthOfThruster = 1.0; // should be > 0.0 for the normal

            gameObject.thrusters = new List <Thruster>();
            gameObject.thrusters.Add(new Thruster());
            gameObject.thrusters[0].direction        = new double[] { 0, 1, 0 };
            gameObject.thrusters[0].locationPosition = new double[] { pitchAndYawSidelengthOfThruster, -1, 0 };
            gameObject.thrusters[0].maximalForce     = 1.0; // TODO< realistic value >


            gameObject.thrusters.Add(new Thruster());
            gameObject.thrusters[1].direction        = new double[] { 1, 0, 0 };
            gameObject.thrusters[1].locationPosition = new double[] { -1, 0, 0 };
            gameObject.thrusters[1].maximalForce     = 1.0; // TODO< realistic value >
            gameObject.thrusters[1].tag = "accelerate+";

            gameObject.thrusters.Add(new Thruster());
            gameObject.thrusters[2].direction        = new double[] { 0, -1, 0 };
            gameObject.thrusters[2].locationPosition = new double[] { pitchAndYawSidelengthOfThruster, 1, 0 };
            gameObject.thrusters[2].maximalForce     = 1.0; // TODO< realistic value >

            gameObject.thrusters.Add(new Thruster());
            gameObject.thrusters[3].direction        = new double[] { 0, 0, -1 };
            gameObject.thrusters[3].locationPosition = new double[] { pitchAndYawSidelengthOfThruster, 0, 1 };
            gameObject.thrusters[3].maximalForce     = 1.0; // TODO< realistic value >

            gameObject.thrusters.Add(new Thruster());
            gameObject.thrusters[4].direction        = new double[] { 0, 0, 1 };
            gameObject.thrusters[4].locationPosition = new double[] { pitchAndYawSidelengthOfThruster, 0, -1 };
            gameObject.thrusters[4].maximalForce     = 1.0; // TODO< realistic value >

            // PID controller configuration for AI control
            {
                Pid.Configuration pidConfiguration = new Pid.Configuration();
                // -0.0004 shows an odd effect
                //pidConfiguration.integral = -0.0002; // -0.0001 -0.0002
                //pidConfiguration.derivative = 0.0005; // -0.000005
                //pidConfiguration.proportial = 0.0005; // 0.005

                //pidConfiguration.integral = -0.00015; // -0.0001 -0.0002
                //pidConfiguration.derivative = 0.0002; // 0.0005
                //pidConfiguration.proportial = 0.0005; // 0.0005

                //pidConfiguration.integral = -0.000015; // -0.0001 -0.0002
                //pidConfiguration.derivative = 0.00001; // 0.0005
                //pidConfiguration.proportial = 0.0001; // 0.0005

                //pidConfiguration.integral = -0.0001; // -0.0001 -0.0002
                //pidConfiguration.derivative = 0.0002; // 0.0005
                //pidConfiguration.proportial = 0.0001; // 0.0005


                //pidConfiguration.integral = -0.0000016; // -0.0001 -0.0002
                //pidConfiguration.derivative = 0.00001; // 0.0001
                //pidConfiguration.proportial = 0.00001; // 0.0005

                // works with a precision of up to 0.001 in 7000 steps
                pidConfiguration.integral   = -0.0000016; // -0.0001 -0.0002
                pidConfiguration.derivative = 0.00001;    // 0.0001
                pidConfiguration.proportial = 0.0001;     // 0.0005



                gameObject.pidControllerConfiguration         = new game.responsibilities.AttitudeAndAccelerationControlResponsibility.PidControlConfigurationOfEntity();
                gameObject.pidControllerConfiguration.ofYaw   = pidConfiguration;
                gameObject.pidControllerConfiguration.ofPitch = pidConfiguration;
            }



            List <string> uriParts = new List <string>(AssemblyDirectory.Uri.Segments);

            uriParts.RemoveAt(0); // remove first "/"
            uriParts.RemoveRange(uriParts.Count - 4, 4);
            uriParts.AddRange(new string[] { "gameResources/", "prototypingShip.json" });
            string path = string.Join("", uriParts).Replace('/', '\\').Replace("%20", " ");

            string serializedJson = GameObjectTemplate.serialize(gameObject);

            File.WriteAllText(path, serializedJson);

            int debugMeHere = 1;
        }