Ejemplo n.º 1
0
    private List <Data> GetDataListCommonItem_2()
    {
        List <Data> res = new List <Data>();

        GameItemContainer EquipPack = GameManager.gameManager.PlayerDataPool.EquipPack;

        for (int index = 0; index < EquipPack.ContainerSize; ++index)
        {
            GameItem equip = EquipPack.GetItem(BackPackLogic.GetEquipSlotByIndex(index));
            if (equip != null && equip.IsValid())
            {
                Data data = new Data();
                data.item = equip;
                res.Add(data);
            }
        }


        GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
        List <GameItem>   itemall  = ItemTool.ItemFilter(BackPack, 0, 0, false);

        for (int nIndex = 0; nIndex < GameItemContainer.MAXSIZE_BACKPACK; ++nIndex)
        {
            if (nIndex < BackPack.ContainerSize && nIndex < itemall.Count)
            {
                Data data = new Data();
                data.item = itemall[nIndex];
                res.Add(data);
            }
        }

        //道具显示比较特殊,22组为一个Item

//         int itemCount = MAX_COMMONITEM_COUNT;
//         int pageCount = 0;
//         if (res.Count % itemCount == 0)
//         {
//             pageCount = res.Count / itemCount;
//         }
//         else
//         {
//             pageCount = res.Count / itemCount + 1;
//         }
//
//         res.Clear();
//
//         //看有多少页的数据
//         for (int i = 0; i < pageCount; i++)
//         {
//             Data data = new Data();
//             res.Add(data);
//         }

        return(res);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// 更新装备槽部分显示
    /// </summary>
    public void UpdateEquipPack()
    {
        m_NameLabel.text = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.RoleName;
        GameItemContainer EquipPack = GameManager.gameManager.PlayerDataPool.EquipPack;

        for (int index = 0; index < EquipPack.ContainerSize; ++index)
        {
            GameItem equip = EquipPack.GetItem(GetEquipSlotByIndex(index));
            if (equip != null && equip.IsValid())
            {
                UISprite IconSprite = m_EquipSlotIcon[index];
                if (IconSprite != null)
                {
                    string icon = TableManager.GetCommonItemByID(equip.DataID, 0).Icon;
                    IconSprite.spriteName = icon;
                    IconSprite.MakePixelPerfect();

                    UISprite QualitySprite = m_EquipSlotQualityFrame[index];
                    if (QualitySprite != null)
                    {
                        QualitySprite.gameObject.SetActive(true);
                        QualitySprite.spriteName = equip.GetQualityFrame();
                    }
                    UILabel ExhanceLevel = m_EquipSlotQualityFrame[index].transform.parent.transform.FindChild("Label").GetComponent <UILabel>();
                    if (ExhanceLevel != null)
                    {
                        ExhanceLevel.text = "+" + equip.EnchanceLevel.ToString();
                        ExhanceLevel.gameObject.SetActive(true);
                        ExhanceLevel.MakePixelPerfect();
                    }
                }
            }
            else
            {
                UISprite IconSprite = m_EquipSlotIcon[index];
                if (IconSprite != null)
                {
                    IconSprite.spriteName = "Dark";
                    IconSprite.MakePixelPerfect();

                    UISprite QualitySprite = m_EquipSlotQualityFrame[index];
                    if (QualitySprite != null)
                    {
                        QualitySprite.gameObject.SetActive(false);
                    }
                    UILabel ExhanceLevel = m_EquipSlotQualityFrame[index].transform.parent.transform.FindChild("Label").GetComponent <UILabel>();
                    if (ExhanceLevel != null)
                    {
                        ExhanceLevel.gameObject.SetActive(false);
                    }
                }
            }
        }
    }
Ejemplo n.º 3
0
    /// <summary>
    /// 更新装备槽部分显示
    /// </summary>
    public void UpdateEquipPack()
    {
        if (m_NameLabel != null)
        {
            m_NameLabel.text = m_strName;
        }
        GameItemContainer EquipPack = GameManager.gameManager.OtherPlayerData.EquipPack;

        for (int index = 0; index < EquipPack.ContainerSize; ++index)
        {
            GameObject EquipObject = m_EquipPackGrid.transform.FindChild("Equip" + index).gameObject;
            if (null == EquipObject)
            {
                continue;
            }
            GameItem equip = EquipPack.GetItem(GetEquipSlotByIndex(index));
            if (equip != null && equip.IsValid())
            {
                UISprite IconSprite = m_EquipSlotIcon[index];
                if (IconSprite != null)
                {
                    string icon = TableManager.GetCommonItemByID(equip.DataID, 0).Icon;
                    IconSprite.spriteName = icon;
                    IconSprite.MakePixelPerfect();

                    UISprite QualitySprite = m_EquipSlotQualityFrame[index];
                    if (QualitySprite != null)
                    {
                        QualitySprite.gameObject.SetActive(true);
                        QualitySprite.spriteName = equip.GetQualityFrame();
                    }
                }
            }
            else
            {
                UISprite IconSprite = m_EquipSlotIcon[index];
                if (IconSprite != null)
                {
                    IconSprite.spriteName = "Dark";
                    IconSprite.MakePixelPerfect();

                    UISprite QualitySprite = m_EquipSlotQualityFrame[index];
                    if (QualitySprite != null)
                    {
                        QualitySprite.gameObject.SetActive(false);
                    }
                }
            }
        }
    }
Ejemplo n.º 4
0
        public void UpdateSellItem()
        {
            if (BaseAttr.Level < GlobeVar.MAX_AUTOEQUIT_LIVE)
            {
                return;
            }
            if (IsOpenAutoCombat == false)
            {
                return;
            }
            GameItemContainer BackPack      = GameManager.gameManager.PlayerDataPool.BackPack;
            List <ulong>      selllist      = new List <ulong>();
            List <int>        sellCountList = new List <int>();

            for (int index = 0; index < BackPack.ContainerSize; ++index)
            {
                GameItem eItem = BackPack.GetItem(index);
                if (eItem != null) //身上有这个药
                {
                    Tab_CommonItem line = TableManager.GetCommonItemByID(eItem.DataID, 0);
                    if (line != null)
                    {
                        //计算品级及拾取规则
                        if (line.ClassID == (int)ItemClass.EQUIP && GetAutoPickUpFlag(line.Quality)
                            /* && eItem.EnchanceLevel <= 0 && eItem.EnchanceExp <= 0 && eItem.StarLevel <= 0*/
                            && EquipStrengthenLogic.IsAutoEnchanceMaterial(eItem) &&
                            AutoEquipGuid != GlobeVar.INVALID_GUID)
                        {
                            selllist.Add(eItem.Guid);
                            sellCountList.Add(eItem.StackCount);
                        }
                    }
                }
            }
            //做自动强化物品
            if (selllist.Count > 0)
            {
                //SysShopController.SellItem((int)GameItemContainer.Type.TYPE_BACKPACK, selllist);
                CG_EQUIP_ENCHANCE equipEnchance = (CG_EQUIP_ENCHANCE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_EQUIP_ENCHANCE);
                //发送消息包
                equipEnchance.SetPacktype(1);
                equipEnchance.SetEquipguid(AutoEquipGuid);
                for (int i = 0; i < selllist.Count; ++i)
                {
                    equipEnchance.AddMaterialguid(selllist[i]);
                    equipEnchance.AddMaterialcount(sellCountList[i]);
                }
                equipEnchance.SendPacket();
            }
        }
Ejemplo n.º 5
0
    //过滤上架物品
    private List <GameItem> FilterSelShenQiStuff(GameItemContainer Container)
    {
        List <GameItem> resultlist = new List <GameItem>();

        for (int nIndex = 0; nIndex < Container.ContainerSize; ++nIndex)
        {
            GameItem item = Container.GetItem(nIndex);
            if (null != item && item.IsValid() && item.DataID == m_nNeedItemDataId)
            {
                resultlist.Add(item);
            }
        }
        return(ItemTool.ItemSort(resultlist));
    }
Ejemplo n.º 6
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_UPDATE_STORAGEPACK packet = (GC_UPDATE_STORAGEPACK)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic

            int Count = packet.packindexCount;
            GameItemContainer Container = GameManager.gameManager.PlayerDataPool.StoragePack;

            for (int i = 0; i < Count; i++)
            {
                int      packindex = packet.GetPackindex(i);
                GameItem item      = Container.GetItem(packindex);
                if (item != null)
                {
                    item.DataID           = packet.GetDataid(i);
                    item.Guid             = packet.GetGuid(i);
                    item.BindFlag         = (packet.GetBindflag(i) == 1);
                    item.EnchanceLevel    = packet.GetEnchancelevel(i);
                    item.EnchanceExp      = packet.GetEnchanceexp(i);
                    item.EnchanceTotalExp = packet.GetEnchancetotalexp(i);
                    item.StarLevel        = packet.GetStarlevel(i);
                    item.StarTimes        = packet.GetStartimes(i);
                    item.StackCount       = packet.GetStackcount(i);
                    item.CreateTime       = packet.GetCreatetime(i);
                    item.DynamicData[0]   = packet.GetDynamicdata1(i);
                    item.DynamicData[1]   = packet.GetDynamicdata2(i);
                    item.DynamicData[2]   = packet.GetDynamicdata3(i);
                    item.DynamicData[3]   = packet.GetDynamicdata4(i);
                    item.DynamicData[4]   = packet.GetDynamicdata5(i);
                    item.DynamicData[5]   = packet.GetDynamicdata6(i);
                    item.DynamicData[6]   = packet.GetDynamicdata7(i);
                    item.DynamicData[7]   = packet.GetDynamicdata8(i);
                }
            }

            if (CangKuLogic.Instance() != null)
            {
                CangKuLogic.Instance().UpdateCangKu();
            }

            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 7
0
    //过滤上架物品
    private List <GameItem> FilterConsignSale(GameItemContainer Container, int nClass, int nSubClass = 0)
    {
        List <GameItem> resultlist = new List <GameItem>();

        for (int nIndex = 0; nIndex < Container.ContainerSize; ++nIndex)
        {
            GameItem item = Container.GetItem(nIndex);
            if (null != item && item.IsValid())
            {
                int itemclass    = TableManager.GetCommonItemByID(item.DataID, 0).ClassID;
                int itemsubclass = TableManager.GetCommonItemByID(item.DataID, 0).SubClassID;
                if ((itemclass == nClass || nClass == 0) &&
                    (itemsubclass == nSubClass || nSubClass == 0) &&
                    isCanConsignSale(item))
                {
                    resultlist.Add(item);
                }
            }
        }
        return(ItemTool.ItemSort(resultlist));
    }
Ejemplo n.º 8
0
    // 更新回购槽
    public void UpdateBuyBackItems()
    {
        if (null == GameManager.gameManager)
        {
            return;
        }
        // 根据回购背包数据更新回购槽
        m_recycleGUIDList.Clear();
        GameItemContainer buyBackPack = GameManager.gameManager.PlayerDataPool.BuyBackPack;
        int index = 0;

        if (buyBackPack == null)
        {
            return;
        }
        int count = buyBackPack.GetItemCount();

        for (int i = 0; i < count; i++)
        {
            GameItem curItem = buyBackPack.GetItem(i);
            if (null != curItem && index < recycleItems.Length)
            {
                //sprRecycleSlots[index].gameObject.SetActive(true);
                m_recycleGUIDList.Add(curItem.Guid);

                int            itemID     = curItem.DataID;
                Tab_CommonItem curTabItem = TableManager.GetCommonItemByID(itemID, 0);
                if (null != curTabItem)
                {
                    recycleItems[index].SetData(itemID, curItem.StackCount, true);
                    index++;
                }
            }
        }

        for (int i = index; i < recycleItems.Length; i++)
        {
            recycleItems[i].SetData(-1, 0, true);
        }
    }
Ejemplo n.º 9
0
 public void UpdateSelectEquip()
 {
     if (AutoEquipGuid == GlobeVar.INVALID_GUID)
     {
         GameItemContainer EquipPack = GameManager.gameManager.PlayerDataPool.EquipPack;
         if (EquipPack != null)
         {
             for (int index = 0; index < EquipPack.ContainerSize; index++)
             {
                 GameItem equip = EquipPack.GetItem(index);
                 if (equip != null && equip.IsValid() && equip.IsBelt() == false)
                 {
                     AutoEquipGuid = equip.Guid;
                     SetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_EQUIP1, true);
                     SetAutoPickUpFlag((int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_PICKUP_TYPE.PICKUP_EQUIP2, true);
                     ServerAutoInfo();
                     UpdateSellItem();
                     return;
                 }
             }
         }
     }
 }
        public uint Execute(PacketDistributed ipacket)
        {
            GC_RET_OTHERROLE_DATA packet = (GC_RET_OTHERROLE_DATA )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            GameManager.gameManager.OtherPlayerData.CleanUpData();
            GameManager.gameManager.OtherPlayerData.Name        = packet.Rolename;
            GameManager.gameManager.OtherPlayerData.CombatValue = packet.Combatvalue;
            GameManager.gameManager.OtherPlayerData.Level       = packet.Leve;
            GameManager.gameManager.OtherPlayerData.Profession  = packet.Profession;
            GameManager.gameManager.OtherPlayerData.RoleGUID    = packet.Roleguid;
            GameManager.gameManager.OtherPlayerData.CurHp       = packet.Curhp;
            GameManager.gameManager.OtherPlayerData.MaxHP       = packet.Maxhp;
            GameManager.gameManager.OtherPlayerData.CurMp       = packet.Curmp;
            GameManager.gameManager.OtherPlayerData.MaxMp       = packet.Maxmp;
            GameManager.gameManager.OtherPlayerData.CurExp      = packet.Curexp;
            GameManager.gameManager.OtherPlayerData.MaxExp      = packet.Maxexp;
            GameManager.gameManager.OtherPlayerData.PAttck      = packet.Pattack;
            GameManager.gameManager.OtherPlayerData.MAttack     = packet.Mattack;
            GameManager.gameManager.OtherPlayerData.Hit         = packet.Hit;
            GameManager.gameManager.OtherPlayerData.Critical    = packet.Critical;
            GameManager.gameManager.OtherPlayerData.PDefense    = packet.Pdefense;
            GameManager.gameManager.OtherPlayerData.MDefense    = packet.Mdefense;
            GameManager.gameManager.OtherPlayerData.DeCritical  = packet.Decritical;
            GameManager.gameManager.OtherPlayerData.Doge        = packet.Doge;
            GameManager.gameManager.OtherPlayerData.Strike      = packet.Strike;
            GameManager.gameManager.OtherPlayerData.CriticalAdd = packet.Criticaladd;
            GameManager.gameManager.OtherPlayerData.Ductical    = packet.Dutical;
            GameManager.gameManager.OtherPlayerData.CriticalMis = packet.Criticalmis;
            if (packet.HasModelVisualID)
            {
                GameManager.gameManager.OtherPlayerData.ModuleVisualID = packet.ModelVisualID;
            }
            if (packet.HasWeaponDataID)
            {
                GameManager.gameManager.OtherPlayerData.CurWeaponDataID = packet.WeaponDataID;
            }
            if (packet.HasWeaponEffectGem)
            {
                GameManager.gameManager.OtherPlayerData.WeaponEffectGem = packet.WeaponEffectGem;
            }

            if (packet.HasGuildname)
            {
                GameManager.gameManager.OtherPlayerData.GuildName = packet.Guildname;
            }
            if (packet.HasViplvl)
            {
                GameManager.gameManager.OtherPlayerData.VipLvl = packet.Viplvl;
            }

            GameItemContainer EquipContainer = GameManager.gameManager.OtherPlayerData.EquipPack;

            if (EquipContainer != null)
            {
                for (int i = 0; i < packet.itemguidCount; i++)
                {
                    int packindex = packet.GetPackindex(i);
                    //È¡µÃÎïÆ·
                    GameItem item = EquipContainer.GetItem(packindex);
                    if (null == item)
                    {
                        continue;
                    }
                    item.DataID = packet.GetDataid(i);
                    item.Guid   = packet.GetItemguid(i);
                    if (packet.GetBindflag(i) == 1)
                    {
                        item.BindFlag = true;
                    }
                    else
                    {
                        item.BindFlag = false;
                    }
                    item.StackCount       = packet.GetStackcount(i);
                    item.CreateTime       = packet.GetCreatetime(i);
                    item.EnchanceLevel    = packet.GetEnchancelevel(i);
                    item.EnchanceExp      = packet.GetEnchanceexp(i);
                    item.StarLevel        = packet.GetStarlevel(i);
                    item.DynamicData[0]   = packet.GetDynamicdata1(i);
                    item.DynamicData[1]   = packet.GetDynamicdata2(i);
                    item.DynamicData[2]   = packet.GetDynamicdata3(i);
                    item.DynamicData[3]   = packet.GetDynamicdata4(i);
                    item.DynamicData[4]   = packet.GetDynamicdata5(i);
                    item.DynamicData[5]   = packet.GetDynamicdata6(i);
                    item.DynamicData[6]   = packet.GetDynamicdata7(i);
                    item.DynamicData[7]   = packet.GetDynamicdata8(i);
                    item.EnchanceTotalExp = packet.GetEnchancetotalexp(i);
                    item.StarTimes        = packet.GetStartimes(i);
                }
            }
            int nGemCount = packet.gemidCount;

            for (int i = 0; i < (int)EquipPackSlot.Slot_NUM; i++)
            {
                for (int index = 0; index < (int)GemSlot.OPEN_NUM; index++)
                {
                    int totalIndex = i * (int)GemSlot.OPEN_NUM + index;
                    if (totalIndex >= 0 && totalIndex < nGemCount)
                    {
                        int nGemId = packet.GetGemid(totalIndex);
                        GameManager.gameManager.OtherPlayerData.GemData.SetGemId(i, index, nGemId);
                    }
                }
            }
            UIManager.ShowUI(UIInfo.OtherRoleView, OtherRoleViewLogic.OnShowOtherRoleVirew);

            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 11
0
    public void UpdateDrug()
    {
        m_AutoFightInfoHpIndex.spriteName = "";
        m_AutoFightInfoMpIndex.spriteName = "";
        m_NilAutoFightInfoHp.gameObject.SetActive(false);
        m_NilAutoFightInfoMp.gameObject.SetActive(false);
        m_AutoFightInfoEquipIndex.spriteName = "";
        m_NilAutoFightInfoEquip.gameObject.SetActive(false);
        GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
        Obj_MainPlayer    User     = Singleton <ObjManager> .Instance.MainPlayer;

        if (User)   //更新信息
        {
            if (User.AutoHpID != -1)
            {
                Tab_CommonItem curItem = TableManager.GetCommonItemByID(User.AutoHpID, 0);
                if (curItem != null)
                {
                    m_AutoFightInfoHpIndex.spriteName = curItem.Icon;
                    if (BackPack.GetItemCountByDataId(User.AutoHpID) <= 0)
                    {
                        m_NilAutoFightInfoHp.gameObject.SetActive(true);
                    }
                }
            }
            if (User.AutoMpID != -1)
            {
                Tab_CommonItem curItem = TableManager.GetCommonItemByID(User.AutoMpID, 0);
                if (curItem != null)
                {
                    m_AutoFightInfoMpIndex.spriteName = curItem.Icon;
                    if (BackPack.GetItemCountByDataId(User.AutoMpID) <= 0)
                    {
                        m_NilAutoFightInfoMp.gameObject.SetActive(true);
                    }
                }
            }
            m_AutoFightInfoEquipIndex.transform.parent.FindChild("Label").GetComponent <UILabel>().text = "";
            if (User.AutoEquipGuid != GlobeVar.INVALID_GUID)
            {
                GameItemContainer EquipPack  =  GameManager.gameManager.PlayerDataPool.EquipPack;
                if (EquipPack != null)
                {
                    for (int index = 0; index < EquipPack.ContainerSize; index++)
                    {
                        GameItem equip = EquipPack.GetItem(index);
                        if (equip != null && equip.IsValid() && equip.Guid == User.AutoEquipGuid)
                        {
                            Tab_CommonItem curItem = TableManager.GetCommonItemByID(equip.DataID, 0);
                            if (null != curItem)
                            {
                                m_AutoFightInfoEquipIndex.spriteName = curItem.Icon;
                                //m_NilAutoFightInfoEquip.gameObject.SetActive(true);
                                m_AutoFightInfoEquipQuality.spriteName = equip.GetQualityFrame();
                                m_AutoFightInfoEquipIndex.transform.parent.GetComponent <UISprite>().spriteName             = equip.GetQualityFrame();
                                m_AutoFightInfoEquipIndex.transform.parent.FindChild("Label").GetComponent <UILabel>().text = "+" + equip.EnchanceLevel.ToString();
                            }
                        }
                    }
                }
            }
        }
        if (PlayerFrameLogic.Instance())
        {
            PlayerFrameLogic.Instance().InitAutoFight();
        }
    }
Ejemplo n.º 12
0
    //======================================================
    private void CreateItem(int curType)
    {
        Utils.CleanGrid(m_ItemGrid);
        GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;

        if (Singleton <ObjManager> .Instance.MainPlayer)
        {
            if (curType == 1)
            {
                for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_HP; i <= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_HP; i++)
                {
                    if (BackPack.GetItemCountByDataId(i) <= 0 &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoHpID != i &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoMpID != i)
                    {
                        continue;
                    }
                    Tab_CommonItem curItem = TableManager.GetCommonItemByID(i, 0);
                    if (null != curItem)
                    {
                        AutoitemLogicEx.CreateItem(m_ItemGrid, m_ResItem, curType, curItem);
                    }
                }
                for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_DYHP; i <= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_DYHP; i++)
                {
                    if (BackPack.GetItemCountByDataId(i) <= 0 &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoHpID != i &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoMpID != i)
                    {
                        continue;
                    }
                    Tab_CommonItem curItem = TableManager.GetCommonItemByID(i, 0);
                    if (null != curItem)
                    {
                        AutoitemLogicEx.CreateItem(m_ItemGrid, m_ResItem, curType, curItem);
                    }
                }
            }
            else if (curType == 2)
            {
                for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_MP; i <= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_MP; i++)
                {
                    if (BackPack.GetItemCountByDataId(i) <= 0 &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoHpID != i &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoMpID != i)
                    {
                        continue;
                    }
                    Tab_CommonItem curItem = TableManager.GetCommonItemByID(i, 0);
                    if (null != curItem)
                    {
                        AutoitemLogicEx.CreateItem(m_ItemGrid, m_ResItem, curType, curItem);
                    }
                }
                for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_DYMP; i <= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_DYMP; i++)
                {
                    if (BackPack.GetItemCountByDataId(i) <= 0 &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoHpID != i &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoMpID != i)
                    {
                        continue;
                    }
                    Tab_CommonItem curItem = TableManager.GetCommonItemByID(i, 0);
                    if (null != curItem)
                    {
                        AutoitemLogicEx.CreateItem(m_ItemGrid, m_ResItem, curType, curItem);
                    }
                }
            }
            else if (curType == 3)
            {
                GameItemContainer EquipPack = GameManager.gameManager.PlayerDataPool.EquipPack;
                if (EquipPack != null)
                {
                    for (int index = 0; index < EquipPack.ContainerSize; index++)
                    {
                        GameItem equip = EquipPack.GetItem(index);
                        if (equip != null && equip.IsValid() && equip.IsBelt() == false)
                        {
                            AutoitemLogicEx.CreateEquip(m_ItemGrid, m_ResItem, curType, equip);
                        }
                    }
                }
            }
        }
    }
Ejemplo n.º 13
0
        // 自动吃药
        public bool AutoPercent(int nType)
        {
            bool bSucceed = false;

            if (nType != (int)MedicSubClass.HP && nType != (int)MedicSubClass.MP)
            {
                return(false);
            }
            GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
            GameItem          eItem    = null;
            int nType2 = nType;

            if (nType == (int)MedicSubClass.HP)
            {
                eItem  = BackPack.GetItemByGuid(HpDrugGUID);
                nType2 = (int)MedicSubClass.HP_DY;
            }
            else if (nType == (int)MedicSubClass.MP)
            {
                eItem  = BackPack.GetItemByGuid(MpDrugGUID);
                nType2 = (int)MedicSubClass.MP_DY;
            }

            if (eItem != null && eItem.IsValid())
            {
                Tab_CommonItem line = TableManager.GetCommonItemByID(eItem.DataID, 0);
                if (null != line)
                {
                    if (line.ClassID == (int)ItemClass.MEDIC &&
                        (line.SubClassID == nType || line.SubClassID == nType2) &&
                        (AutoHpID == line.Id || AutoMpID == line.Id))
                    {
                        bSucceed = true;
                        AutoUseDrug(eItem);
                    }
                }
            }
            if (bSucceed == false)
            {
                for (int index = 0; index < BackPack.ContainerSize; ++index)
                {
                    GameItem eItemEx = BackPack.GetItem(index);
                    if (eItemEx != null && eItemEx.IsValid())
                    {
                        Tab_CommonItem line = TableManager.GetCommonItemByID(eItemEx.DataID, 0);
                        if (null != line)
                        {
                            if (line.ClassID == (int)ItemClass.MEDIC &&
                                (line.SubClassID == nType || line.SubClassID == nType2) &&
                                (AutoHpID == line.Id || AutoMpID == line.Id))
                            {
                                bSucceed = true;
                                if (AutoUseDrug(eItemEx))
                                {
                                    //BackPackItemLogic.Instance().UseItem(eItemEx);
                                    if (nType == (int)MedicSubClass.HP)
                                    {
                                        HpDrugGUID = eItemEx.Guid;
                                    }
                                    else
                                    {
                                        MpDrugGUID = eItemEx.Guid;
                                    }
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            return(bSucceed);
        }
Ejemplo n.º 14
0
        public void UpdateSelectDrug()
        {
            GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;
            GameItem          eItem    = BackPack.GetItemByGuid(HpDrugGUID);
            //if (AutoIsSelectDrug == false) 永远可以自动选择药
            {
                //做自动选药处理
                bool isFind = false;
                if (eItem == null || (eItem != null && eItem.IsValid() == false) || AutoIsSelectDrug == false)
                {
                    //优先选择选择过的药品类型
                    if (AutoIsSelectDrug == true)
                    {
                        if (AutoIsSelectDrug == true)
                        {
                            if (BackPack.GetItemCountByDataId(AutoHpID) > 0)
                            {
                                HpDrugGUID = BackPack.GetItemGuidByDataID(AutoHpID);
                                isFind     = true;
                            }
                        }
                    }
                    if (!isFind)
                    {
                        for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_DYHP; i >= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_DYHP; --i)
                        {
                            Tab_CommonItem commonItem = TableManager.GetCommonItemByID(i, 0);
                            if (commonItem != null)
                            {
                                if (BaseAttr.Level >= commonItem.MinLevelRequire)
                                {
                                    for (int index = 0; index < BackPack.ContainerSize; ++index)
                                    {
                                        GameItem eItemEx = BackPack.GetItem(index);
                                        if (eItemEx != null && eItemEx.DataID == i) //身上有这个药
                                        {
                                            AutoHpID   = i;
                                            HpDrugGUID = BackPack.GetItemGuidByDataID(AutoHpID);
                                            isFind     = true;
                                            break;
                                        }
                                    }
                                    if (isFind)
                                    {
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    if (!isFind)
                    {
                        for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_HP; i >= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_HP; --i)
                        {
                            Tab_CommonItem commonItem = TableManager.GetCommonItemByID(i, 0);
                            if (commonItem != null)
                            {
                                if (BaseAttr.Level >= commonItem.MinLevelRequire)
                                {
                                    for (int index = 0; index < BackPack.ContainerSize; ++index)
                                    {
                                        GameItem eItemEx = BackPack.GetItem(index);
                                        if (eItemEx != null && eItemEx.DataID == i) //身上有这个药
                                        {
                                            AutoHpID   = i;
                                            HpDrugGUID = BackPack.GetItemGuidByDataID(AutoHpID);
                                            isFind     = true;
                                            break;
                                        }
                                    }
                                    if (isFind)
                                    {
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
                eItem = BackPack.GetItemByGuid(MpDrugGUID);
                if (eItem == null || (eItem != null && eItem.IsValid() == false) || AutoIsSelectDrug == false)
                {
                    isFind = false;
                    //优先选择选择过的药品类型
                    if (AutoIsSelectDrug == true)
                    {
                        if (BackPack.GetItemCountByDataId(AutoMpID) > 0)
                        {
                            MpDrugGUID = BackPack.GetItemGuidByDataID(AutoMpID);
                            isFind     = true;
                        }
                    }

                    if (!isFind)
                    {
                        for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_DYMP; i >= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_DYMP; --i)
                        {
                            Tab_CommonItem commonItem = TableManager.GetCommonItemByID(i, 0);
                            if (commonItem != null)
                            {
                                if (BaseAttr.Level >= commonItem.MinLevelRequire)
                                {
                                    for (int index = 0; index < BackPack.ContainerSize; ++index)
                                    {
                                        GameItem eItemEx = BackPack.GetItem(index);
                                        if (eItemEx != null && eItemEx.DataID == i) //身上有这个药
                                        {
                                            AutoMpID   = i;
                                            MpDrugGUID = BackPack.GetItemGuidByDataID(AutoMpID);
                                            isFind     = true;
                                            break;
                                        }
                                    }
                                    if (isFind)
                                    {
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    if (!isFind)
                    {
                        for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_MP; i >= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_MP; --i)
                        {
                            Tab_CommonItem commonItem = TableManager.GetCommonItemByID(i, 0);
                            if (commonItem != null)
                            {
                                if (BaseAttr.Level >= commonItem.MinLevelRequire)
                                {
                                    for (int index = 0; index < BackPack.ContainerSize; ++index)
                                    {
                                        GameItem eItemEx = BackPack.GetItem(index);
                                        if (eItemEx != null && eItemEx.DataID == i) //身上有这个药
                                        {
                                            AutoMpID   = i;
                                            MpDrugGUID = BackPack.GetItemGuidByDataID(AutoMpID);
                                            isFind     = true;
                                            break;
                                        }
                                    }
                                    if (isFind)
                                    {
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 15
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_UPDATEITEM packet = (GC_UPDATEITEM)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            int packtype  = packet.Packtype;
            int packindex = packet.Packindex;

            GameItemContainer.Type containertype = (GameItemContainer.Type)packtype;
            //取得物品容器
            GameItemContainer Container = GameManager.gameManager.PlayerDataPool.GetItemContainer(containertype);

            if (Container != null)
            {
                //取得物品
                GameItem item = Container.GetItem(packindex);
                if (item != null)
                {
                    int    nRawId    = item.DataID;
                    UInt64 RawGuidID = item.Guid;
                    //ID
                    item.DataID = packet.Dataid;
                    //GUID
                    item.Guid = packet.Guid;
                    //绑定
                    if (packet.HasBindflag)
                    {
                        if (packet.Bindflag == 1)
                        {
                            item.BindFlag = true;
                        }
                        else
                        {
                            item.BindFlag = false;
                        }
                    }
                    else
                    {
                        item.BindFlag = false;
                    }
                    //叠加数量
                    if (packet.HasStackcount)
                    {
                        item.StackCount = packet.Stackcount;
                    }
                    else
                    {
                        item.StackCount = 1;
                    }
                    //创建时间
                    item.CreateTime = packet.Createtime;
                    //强化等级
                    if (packet.HasEnchancelevel)
                    {
                        item.EnchanceLevel = packet.Enchancelevel;
                    }
                    else
                    {
                        item.EnchanceLevel = 0;
                    }
                    //强化经验
                    if (packet.HasEnchanceexp)
                    {
                        item.EnchanceExp = packet.Enchanceexp;
                    }
                    else
                    {
                        item.EnchanceExp = 0;
                    }
                    //强化总经验
                    if (packet.HasEnctotaltexp)
                    {
                        item.EnchanceTotalExp = packet.Enctotaltexp;
                    }
                    else
                    {
                        item.EnchanceTotalExp = 0;
                    }
                    //打星等级
                    if (packet.HasStarlevel)
                    {
                        item.StarLevel = packet.Starlevel;
                    }
                    else
                    {
                        item.StarLevel = 0;
                    }
                    //打星次数
                    if (packet.HasStartimes)
                    {
                        item.StarTimes = packet.Startimes;
                    }
                    else
                    {
                        item.StarTimes = 0;
                    }
                    //动态参数
                    if (packet.HasDynamicdata1)
                    {
                        item.DynamicData[0] = packet.Dynamicdata1;
                    }
                    else
                    {
                        item.DynamicData[0] = 0;
                    }
                    if (packet.HasDynamicdata2)
                    {
                        item.DynamicData[1] = packet.Dynamicdata2;
                    }
                    else
                    {
                        item.DynamicData[1] = 0;
                    }
                    if (packet.HasDynamicdata3)
                    {
                        item.DynamicData[2] = packet.Dynamicdata3;
                    }
                    else
                    {
                        item.DynamicData[2] = 0;
                    }
                    if (packet.HasDynamicdata4)
                    {
                        item.DynamicData[3] = packet.Dynamicdata4;
                    }
                    else
                    {
                        item.DynamicData[3] = 0;
                    }
                    if (packet.HasDynamicdata5)
                    {
                        item.DynamicData[4] = packet.Dynamicdata5;
                    }
                    else
                    {
                        item.DynamicData[4] = 0;
                    }
                    if (packet.HasDynamicdata6)
                    {
                        item.DynamicData[5] = packet.Dynamicdata6;
                    }
                    else
                    {
                        item.DynamicData[5] = 0;
                    }
                    if (packet.HasDynamicdata7)
                    {
                        item.DynamicData[6] = packet.Dynamicdata7;
                    }
                    else
                    {
                        item.DynamicData[6] = 0;
                    }
                    if (packet.HasDynamicdata8)
                    {
                        item.DynamicData[7] = packet.Dynamicdata8;
                    }
                    else
                    {
                        item.DynamicData[7] = 0;
                    }
                    //装备属性浮动参数
                    if (packet.HasAttrfactor)
                    {
                        item.AttrFactor = packet.Attrfactor;
                    }
                    else
                    {
                        item.AttrFactor = GlobeVar.INVALID_ID;
                    }

                    //更新界面
                    switch (containertype)
                    {
                    //物品背包
                    case GameItemContainer.Type.TYPE_BACKPACK:
                    {
                        if (BackPackLogic.Instance() != null)
                        {
                            BackPackLogic.Instance().UpdateBackPack();
                        }

                        //美人提示

                        BelleData.UpdateBelleItemTip(item.DataID, item.StackCount);
                        BelleData.UpdateBelleEvoCountTip(item.DataID, item.StackCount);
                        //宝石界面
                        if (GemLogic.Instance() != null)
                        {
                            GemLogic.Instance().UpdateGemItemList();
                        }
                        //自动选择药
                        if (Singleton <ObjManager> .GetInstance().MainPlayer)
                        {
                            Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSelectDrug();

                            //更新头顶图标信息
                            if (PlayerFrameLogic.Instance())
                            {
                                PlayerFrameLogic.Instance().InitAutoFight();
                            }
                            //自动出售
                            if (item.DataID != -1)
                            {
                                Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSellItem(packindex);
                            }
                        }
                        // 乾坤袋
                        if (QianKunDaiLogic.Instance() != null && QianKunDaiLogic.Instance().gameObject.activeSelf)
                        {
                            QianKunDaiLogic.Instance().HandleUpdateItemPacket();
                        }
                        // 生活技能
                        if (LivingSkillLogic.Instance() != null)
                        {
                            LivingSkillLogic.Instance().HandleUpdateItem();
                        }
                        //仓库界面
                        if (CangKuLogic.Instance() != null)
                        {
                            CangKuLogic.Instance().UpdateBackPack();
                        }
                        //情人节收到的花
//								if (FriendChooseLogic.RoseDataId0 == item.DataID)
//								{
//									if (null != Singleton<ObjManager>.Instance.MainPlayer &&
//							            Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(item))
//									{
//										Singleton<ObjManager>.Instance.MainPlayer.UseItem(item);
//									}
//
//								}
                        //魅力道具
//                                if (FlowerEggWindow.CHARM_ITEM_ID == item.DataID)
//                                {
//                                    if (null != Singleton<ObjManager>.Instance.MainPlayer &&
//                                        Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(item))
//                                    {
//                                        Singleton<ObjManager>.Instance.MainPlayer.UseItem(item);
//                                    }
//
//                                }
//                                if (FlowerEggWindow.Instance() != null)
//                                {
//                                    FlowerEggWindow.Instance().UpdateItemNum();
//                                }

                        if (GongZhanTianXiaWindow.Instance() != null &&
                            GlobeVar.ZHANKUANGPAI_DATAID == item.DataID)
                        {
                            GongZhanTianXiaWindow.Instance().UpdateZhanKuangPaiCount();
                        }

                        if (GongJiShopLogic.Instance() != null &&
                            GongJiShopLogic.ConsumItem_DataID == item.DataID)
                        {
                            GongJiShopLogic.Instance().UpDateGongJi();
                        }
                    }
                    break;

                    //装备槽位
                    case GameItemContainer.Type.TYPE_EQUIPPACK:
                    {
                        if (BackPackLogic.Instance() != null)
                        {
                            BackPackLogic.Instance().UpdateEquipPack();
                        }
                        if (RoleViewLogic.Instance() != null)
                        {
                            RoleViewLogic.Instance().UpdateEquipPack();
                        }
                        //自动强化装备选择
                        if (Singleton <ObjManager> .GetInstance().MainPlayer &&
                            VipData.GetVipLv() >= GlobeVar.USE_AUTOFIGHT_VIPLEVEL &&
                            Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.Level >= GlobeVar.MAX_AUTOEQUIT_LIVE)
                        {
                            if (RawGuidID == Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid)
                            {
                                if (item.IsValid())
                                {
                                    Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid = item.Guid;
                                }
                                else
                                {
                                    Singleton <ObjManager> .GetInstance().MainPlayer.AutoEquipGuid = GlobeVar.INVALID_GUID;

                                    Singleton <ObjManager> .GetInstance().MainPlayer.UpdateSelectEquip();
                                }
                            }
                        }
                        //神器强化界面
                        if (EquipShenQiStrength.Instance() != null)
                        {
                            EquipShenQiStrength.Instance().UpdateShenQiViewInfo();
                        }
                    }
                    break;

                    case GameItemContainer.Type.TYPE_BUYBACKPACK:
                    {
                        SysShopController sysShop = UIControllerBase <SysShopController> .Instance();

                        if (sysShop != null)
                        {
                            sysShop.UpdateBuyBackItems();
                        }
                    }
                    break;
                    }
                    ;
                }
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Ejemplo n.º 16
0
    void OnLoadDrugItem(GameObject resItem, object param)
    {
        if (null == resItem)
        {
            LogModule.ErrorLog("OnLoadDrugItem resItem is null");
            return;
        }

        GameItemContainer BackPack = GameManager.gameManager.PlayerDataPool.BackPack;

        if (Singleton <ObjManager> .Instance.MainPlayer)
        {
            if (m_curType == 1)
            {
                for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_HP; i <= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_HP; i++)
                {
                    if (BackPack.GetItemCountByDataId(i) <= 0 &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoHpID != i &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoMpID != i)
                    {
                        continue;
                    }
                    Tab_CommonItem curItem = TableManager.GetCommonItemByID(i, 0);
                    if (null != curItem)
                    {
                        AutoDrugItem.CreateItem(ItemParent, resItem, this, curItem);
                    }
                }
                for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_DYHP; i <= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_DYHP; i++)
                {
                    if (BackPack.GetItemCountByDataId(i) <= 0 &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoHpID != i &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoMpID != i)
                    {
                        continue;
                    }
                    Tab_CommonItem curItem = TableManager.GetCommonItemByID(i, 0);
                    if (null != curItem)
                    {
                        AutoDrugItem.CreateItem(ItemParent, resItem, this, curItem);
                    }
                }
            }
            else if (m_curType == 2)
            {
                for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_MP; i <= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_MP; i++)
                {
                    if (BackPack.GetItemCountByDataId(i) <= 0 &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoHpID != i &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoMpID != i)
                    {
                        continue;
                    }
                    Tab_CommonItem curItem = TableManager.GetCommonItemByID(i, 0);
                    if (null != curItem)
                    {
                        AutoDrugItem.CreateItem(ItemParent, resItem, this, curItem);
                    }
                }
                for (int i = (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_START_DYMP; i <= (int)Games.GlobeDefine.GameDefine_Globe.AUTOCOMBAT_DRUG_ID.AUTO_DRUG_END_DYMP; i++)
                {
                    if (BackPack.GetItemCountByDataId(i) <= 0 &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoHpID != i &&
                        Singleton <ObjManager> .Instance.MainPlayer.AutoMpID != i)
                    {
                        continue;
                    }
                    Tab_CommonItem curItem = TableManager.GetCommonItemByID(i, 0);
                    if (null != curItem)
                    {
                        AutoDrugItem.CreateItem(ItemParent, resItem, this, curItem);
                    }
                }
            }
            else if (m_curType == 3)
            {
                GameItemContainer EquipPack  =  GameManager.gameManager.PlayerDataPool.EquipPack;
                if (EquipPack != null)
                {
                    for (int index = 0; index < EquipPack.ContainerSize; index++)
                    {
                        GameItem equip = EquipPack.GetItem(index);
                        if (equip != null && equip.IsValid() && equip.IsBelt() == false)
                        {
                            AutoDrugItem.CreateEquip(ItemParent, resItem, this, equip);
                        }
                    }
                }
            }
        }

//         foreach (List<Tab_CommonItem> curList in TableManager.GetCommonItem().Values)
//         {
//             Tab_CommonItem curItem = curList[0];
//             if (null != curItem)
//             {
//                 if (curItem.ClassID == (int)ItemClass.MEDIC)
//                 {
//                     if ((m_curType == 1 && curItem.SubClassID == (int)MedicSubClass.HP)
//                         || (m_curType == 2 && curItem.SubClassID == (int)MedicSubClass.MP))
//                     {
//
//                         bool IsShow = false;
//                         int ShopId = 3;
//                         Tab_SystemShop curShop = TableManager.GetSystemShopByID(ShopId.ToString(), 0);
//                         if (curShop != null)
//                         {
//                             for (int i = 0; i < curShop.Pnum; i++)
//                             {
//                                 if (curItem.Id == curShop.GetPidbyIndex(i))
//                                 {
//                                     IsShow = true;
//                                     break;
//                                 }
//
//                             }
//                             if (IsShow)
//                             {
//                                 AutoDrugItem.CreateItem(ItemParent,resItem, curItem.Id, curItem.Icon, curItem.Name, this);
//                             }
//                         }
//
//                     }
//                 }
//
//             }
//         }
        ItemParent.GetComponent <UIGrid>().Reposition();
        ItemParent.GetComponent <UITopGrid>().Recenter(true);
    }
Ejemplo n.º 17
0
    /// <summary>
    /// 更新装备槽部分显示
    /// </summary>
    public void UpdateEquipPack()
    {
        GameItemContainer EquipPack = GameManager.gameManager.PlayerDataPool.EquipPack;

        for (int index = 0; index < EquipPack.ContainerSize; ++index)
        {
            GameItem equip = EquipPack.GetItem(GetEquipSlotByIndex(index));
            if (equip != null && equip.IsValid())
            {
                UISprite IconSprite = m_EquipSlotIcon[index];
                if (IconSprite != null)
                {
                    IconSprite.gameObject.SetActive(true);
                    IconSprite.spriteName = equip.GetIcon();
                    IconSprite.MakePixelPerfect();

                    //显示品质边框
                    UISprite QualitySprite = m_EquipSlotQualityFrame[index];
                    if (QualitySprite != null)
                    {
                        QualitySprite.gameObject.SetActive(true);
                        QualitySprite.spriteName = equip.GetQualityFrame();
                        QualitySprite.MakePixelPerfect();
                    }

                    //显示强化等级
                    UILabel ExhanceLevel = m_EquipSlotEnhanceLevel[index];
                    if (ExhanceLevel != null)
                    {
                        //if (equip.EnchanceLevel > 0)
                        //{
                        ExhanceLevel.text = "+" + equip.EnchanceLevel.ToString();
                        ExhanceLevel.gameObject.SetActive(true);
                        ExhanceLevel.MakePixelPerfect();
                        //}
                        //else
                        //{
                        //    ExhanceLevel.gameObject.SetActive(false);
                        //}
                    }
                }
            }
            else
            {
                UISprite IconSprite = m_EquipSlotIcon[index];
                if (IconSprite != null)
                {
                    IconSprite.gameObject.SetActive(false);
                }
                UISprite QualitySprite = m_EquipSlotQualityFrame[index];
                if (QualitySprite != null)
                {
                    QualitySprite.gameObject.SetActive(false);
                }
                UILabel ExhanceLevel = m_EquipSlotEnhanceLevel[index];
                if (ExhanceLevel != null)
                {
                    ExhanceLevel.gameObject.SetActive(false);
                }
            }
        }
    }