public GameObject player; //MSG #1/4 void Start() { dialogueBox.SetActive(false); dialogueText.gameObject.SetActive(false); gh_PlayerReturn = GameObject.FindWithTag("GameHandler").GetComponent <GameHandler_PlayerReturn>(); //anim.SetBool("Chat", false) player = GameObject.FindWithTag("Player"); //MSG #2/4 }
void Start() { msgPressE.SetActive(false); gh_PlayerReturn = GameObject.FindWithTag("GameHandler").GetComponent <GameHandler_PlayerReturn>(); }