GetDifficulty() public static method

public static GetDifficulty ( ) : int
return int
Ejemplo n.º 1
0
 private void Awake()
 {
     gridPosition          = new Vector2Int(10, 10);
     gridMoveTimerMax      = 1.0f / GameHandler.GetDifficulty();
     gridMoveTimer         = gridMoveTimerMax;
     gridMoveDirection     = Direction.Right;
     snakeMovePositionList = new List <SnakeMovePosition>();
     snakeBodySize         = 0;
     snakeBodyPartList     = new List <SnakeBodyPart>();
     state = State.Alive;
 }