private void Start() { gameObject.AddComponent <GameHandler>(); localGameHandler.playerPrefab = playerPrefab; localGameHandler.numberOfPlayers = numberOfPlayers; localGameHandler.delayBetweenMoves = delayBetweenMoves; localGameHandler.playersAreExternallyControlled = playersAreExternallyControlled; localGameHandler.playersCanPhase = playersCanPhase; localGameHandler.endScreen = endScreen; localGameHandler.AddTradeObserver(this); }