Ejemplo n.º 1
0
    private void PlaceShip(int posX, int posY, int length)
    {
        foreach (GameObject ship in Ships)
        {
            if (ship.tag == length.ToString())
            {
                if (orientation == Orientation.Vertical)
                {
                    ship.transform.rotation = Quaternion.Euler(0, 0, 90);
                }
                ship.GetComponent <SpriteRenderer>().enabled = false;
                ship.GetComponent <SpriteRenderer>().sprite  = broken[length - 1];
                ship.transform.localPosition = new Vector2(posX, posY);
                ship.transform.localScale    = new Vector3(1, -1, 1);
                ship.tag = "enemyShips";
                break;
            }
        }

        for (int i = -1; i <= length; i++)
        {
            for (int j = -1; j < 2; j++)
            {
                if (orientation == Orientation.Horizontal)
                {
                    if (posX + i < width && posX + i >= 0 && posY + j < height && posY + j >= 0)
                    {
                        if (i >= 0 && i < length && j == 0)
                        {
                            GC.AIChangeGrid(posY + j, posX + i, 5);
                        }
                        else if (GC.AIReadGrid(posY + j, posX + i) != 1)
                        {
                            GC.AIChangeGrid(posY + j, posX + i, 1);
                        }
                    }
                }
                else
                {
                    if (posX + j < width && posX + j >= 0 && posY + i < height && posY + i >= 0)
                    {
                        if (i >= 0 && i < length && j == 0)
                        {
                            GC.AIChangeGrid(posY + i, posX + j, 5);
                        }
                        else if (GC.AIReadGrid(posY + i, posX + j) != 1)
                        {
                            GC.AIChangeGrid(posY + i, posX + j, 1);
                        }
                    }
                }
            }
        }
    }