Ejemplo n.º 1
0
    public void End()
    {
        if (gameCamera)
        {
            gameCamera.DisableFocusCamera();
        }
        if (AvailablePlayers.Count != 1)
        {
            Debug.Log("It ended in a draw! Reward them all!");

            notifications.ShowDraw();

            foreach (var player in JoinedPlayers)
            {
                player.Arena.OnWin(true);
                player.Arena.OnLeave();
            }
        }
        else
        {
            // do something awesome for the winning player
            var winner = AvailablePlayers.First();
            winner.Arena.OnWin(false);
            notifications.ShowWinner(winner);

            foreach (var player in JoinedPlayers)
            {
                player.Arena.OnLeave();
            }
        }

        ResetState();
    }
Ejemplo n.º 2
0
    public void EndRaid(bool bossKilled, bool timeout)
    {
        gameManager.Music.PlayBackgroundMusic();

        raidEndedTime = Time.time;
        camera.DisableFocusCamera();
        ScheduleNextRaid();
        notifications.HideRaidInfo();

        lock (mutex)
        {
            var playersToLeave = raidingPlayers.ToList();
            foreach (var player in playersToLeave)
            {
                Leave(player, bossKilled, timeout);
            }
        }

        if (!Boss.RaidBossControlsDestroy || timeout)
        {
            Destroy(Boss.gameObject);
        }

        gameManager.Events.End(this);
    }
Ejemplo n.º 3
0
    public void EndRaid(bool bossKilled, bool timeout)
    {
        raidEndedTime = Time.time;
        camera.DisableFocusCamera();
        nextRaidTimer = UnityEngine.Random.Range(minTimeBetweenRaids, maxTimeBetweenRaids);
        notifications.HideRaidInfo();

        var playersToLeave = this.raidingPlayers.ToList();

        foreach (var player in playersToLeave)
        {
            Leave(player, bossKilled, timeout);
        }

        Destroy(Boss.gameObject);
    }
Ejemplo n.º 4
0
    public void EndRaid(bool bossKilled, bool timeout)
    {
        gameManager.Music.PlayBackgroundMusic();

        raidEndedTime = Time.time;
        camera.DisableFocusCamera();
        nextRaidTimer = UnityEngine.Random.Range(minTimeBetweenRaids, maxTimeBetweenRaids);
        notifications.HideRaidInfo();

        lock (mutex)
        {
            var playersToLeave = raidingPlayers.ToList();
            foreach (var player in playersToLeave)
            {
                Leave(player, bossKilled, timeout);
            }
        }
        Destroy(Boss.gameObject);
    }