Ejemplo n.º 1
0
    // Slides under objects
    public IEnumerator SlideCoroutine()
    {
        this.State = PlayerState.sliding;
        float slideTimer = 0f;

        this.collider.height = 0.3f;
        this.collider.center = new Vector3(0, -0.70f, 0);
        camera.AnimateEnterSlide();

        yield return(0);

        while (slideTimer < slideTime)
        {
            MoveCharacter(1, 0);
            slideTimer += Time.deltaTime;
            yield return(0);
        }

        camera.AnimateExitSlide();
        this.collider.height = 2f;
        this.collider.center = new Vector3(0, 0, 0);
        this.State           = PlayerState.moving;
    }