public void UpdateGameState() { if (m_curState == null) { return; } if (m_curState.IsRunning == false) { m_curState.OnStateBegin(); } m_curState.OnStateUpdate(); }
public void UpdateGameState() { if (m_curState == null) { return; } if (m_curState.IsRunning == false) { m_curState.OnStateBegin(); } m_curState.OnStateUpdate(); }