Ejemplo n.º 1
0
    public void OnSwitchClientState(object sender, EventArgs arg)
    {
        GameEvtArg garg = arg as GameEvtArg;

        if (garg != null)
        {
            EGAME_STATE_TYPE state = (EGAME_STATE_TYPE)garg.databuf.ReadByte();
            //如有需要做一些特別處理
            switch (state)
            {
            case EGAME_STATE_TYPE.EGAME_STATE_GAME:
            {
            }
            break;

            case EGAME_STATE_TYPE.EGAME_STATE_MENU:
            {
            }
            break;

            default:
            {
            }
            break;
            }
            SwitchGameState(state);
            m_curState.OnStateBegin();
        }
    }
Ejemplo n.º 2
0
 public override void Initialize()
 {
     base.Initialize();
     RegisterClientEvt();
     m_curState = new GameMenuState();
     m_curState.OnStateBegin();
 }
Ejemplo n.º 3
0
 public void UpdateGameState()
 {
     if (m_curState == null)
     {
         return;
     }
     if (m_curState.IsRunning == false)
     {
         m_curState.OnStateBegin();
     }
     m_curState.OnStateUpdate();
 }