private void OnLoadingStepEnd() { EventManager.Instance.Dispatch(EventName.LoadingEnd); var gs = new GSMain(); GameManager.Instance.ChangeGameState(gs); }
private void OnLoadingStepEnd() { EventManager.Instance.Dispatch(EventId.LoadingEnd); _sceneCtrl.SetActiveScene("Main"); var gs = new GSMain(); GameManager.Instance.ChangeGameState(gs); }