/// <summary> /// Call this function in derived classes to do the OpenGL Draw event. /// </summary> private void DoOpenGLDraw(PaintEventArgs e) { GLEventHandler <PaintEventArgs> handler = this.OpenGLDraw; if (handler != null) { handler(this, e); } }
void WinGLCanvas_KeyPress(object sender, KeyPressEventArgs e) { GLEventHandler <GLKeyPressEventArgs> KeyPress = this.glKeyPress; if (KeyPress != null) { GLKeyPressEventArgs arg = e.Translate(); KeyPress(sender, arg); } }
void WinGLCanvas_MouseUp(object sender, MouseEventArgs e) { GLEventHandler <GLMouseEventArgs> MouseUp = this.glMouseUp; if (MouseUp != null) { GLMouseEventArgs arg = e.Translate(); MouseUp(sender, arg); } }
void WinSoftGLCanvas_MouseMove(object sender, MouseEventArgs e) { GLEventHandler <GLMouseEventArgs> MouseMove = this.glMouseMove; if (MouseMove != null) { GLMouseEventArgs arg = e.Translate(); MouseMove(sender, arg); } }
void WinGLCanvas_KeyUp(object sender, KeyEventArgs e) { GLEventHandler <GLKeyEventArgs> keyUp = this.glKeyUp; if (keyUp != null) { GLKeyEventArgs arg = e.Translate(); keyUp(sender, arg); } }
void WinSoftGLCanvas_KeyDown(object sender, KeyEventArgs e) { GLEventHandler <GLKeyEventArgs> keyDown = this.glKeyDown; if (keyDown != null) { GLKeyEventArgs arg = e.Translate(); keyDown(sender, arg); } }
/// <summary> /// Rotate model using arc-ball method. /// </summary> /// <param name="bindingMouseButtons"></param> public ArcBallManipulater(GLMouseButtons bindingMouseButtons = GLMouseButtons.Left) { this.MouseSensitivity = 6.0f; this.BindingMouseButtons = bindingMouseButtons; this.mouseDownEvent = (((IMouseHandler)this).canvas_MouseDown); this.mouseMoveEvent = (((IMouseHandler)this).canvas_MouseMove); this.mouseUpEvent = (((IMouseHandler)this).canvas_MouseUp); this.mouseWheelEvent = (((IMouseHandler)this).canvas_MouseWheel); }
/// <summary> /// /// </summary> public SatelliteManipulater(GLMouseButtons bindingMouseButtons = GLMouseButtons.Right) { this.HorizontalRotationFactor = 4; this.VerticalRotationFactor = 4; this.BindingMouseButtons = bindingMouseButtons; this.mouseDownEvent = (((IMouseHandler)this).canvas_MouseDown); this.mouseMoveEvent = (((IMouseHandler)this).canvas_MouseMove); this.mouseUpEvent = (((IMouseHandler)this).canvas_MouseUp); this.mouseWheelEvent = (((IMouseHandler)this).canvas_MouseWheel); }
/// <summary> /// Rotate model using arc-ball method. /// </summary> /// <param name="renderer"></param> /// <param name="bindingMouseButtons"></param> public TranslateManipulater(SceneNodeBase renderer, GLMouseButtons bindingMouseButtons = GLMouseButtons.Left) { this.renderer = renderer; this.MouseSensitivity = 6.0f; this.BindingMouseButtons = bindingMouseButtons; this.mouseDownEvent = (((IMouseHandler)this).canvas_MouseDown); this.mouseMoveEvent = (((IMouseHandler)this).canvas_MouseMove); this.mouseUpEvent = (((IMouseHandler)this).canvas_MouseUp); this.mouseWheelEvent = (((IMouseHandler)this).canvas_MouseWheel); }
/// <summary> /// /// </summary> public RotationManipulater(SceneNodeBase rootNode, GLMouseButtons bindingMouseButtons = GLMouseButtons.Left) { this.rootNode = rootNode; this.HorizontalRotationFactor = 4; this.VerticalRotationFactor = 4; this.BindingMouseButtons = bindingMouseButtons; this.mouseDownEvent = (((IMouseHandler)this).canvas_MouseDown); this.mouseMoveEvent = (((IMouseHandler)this).canvas_MouseMove); this.mouseUpEvent = (((IMouseHandler)this).canvas_MouseUp); this.mouseWheelEvent = (((IMouseHandler)this).canvas_MouseWheel); }
/// <summary> /// /// </summary> /// <param name="stepLength"></param> /// <param name="horizontalRotationSpeed"></param> /// <param name="verticalRotationSpeed"></param> /// <param name="bindingMouseButtons"></param> public FirstPerspectiveManipulater( float stepLength, float horizontalRotationSpeed, float verticalRotationSpeed, GLMouseButtons bindingMouseButtons) { this.FrontKey = 'w'; this.BackKey = 's'; this.LeftKey = 'a'; this.RightKey = 'd'; this.UpKey = 'q'; this.DownKey = 'e'; this.StepLength = stepLength; this.HorizontalRotationSpeed = horizontalRotationSpeed; this.VerticalRotationSpeed = verticalRotationSpeed; this.BindingMouseButtons = bindingMouseButtons; this.keyPressEvent = (((IKeyboardHandler)this).canvas_KeyPress); this.mouseDownEvent = (((IMouseHandler)this).canvas_MouseDown); this.mouseMoveEvent = (((IMouseHandler)this).canvas_MouseMove); this.mouseUpEvent = (((IMouseHandler)this).canvas_MouseUp); this.mouseWheelEvent = (((IMouseHandler)this).canvas_MouseWheel); }