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Object Oriented OpenGL in C#

🍏CSharpGL is an Object-Orinted OpenGL wrapper in pure C# wihtout any third party support.
It abstracts concepts(buffer, shader, state, matrix, vector, texture, canvas, scene, camera, light, picking, text, GUI ...) from OpenGL API and common requirements.
More than 30 simple demonstration projects show how to use CSharpGL. And there will be more.
Here are some of them.

Shadow Mapping.

Shadow Mapping

WorldSpaceBillboard

WorldSpaceBillboard

Picking.

Get to know how CSharpGL\OpenGL implements picking and draging with modern OpenGL! Color Coded Picking

Texture2D

This shows how 2D texture works. And now it also shows how to use CtrlImage, CtrlButton and CtrlLabel. Texture2D

Environment Mapping.

Reflection

Reflection

Refraction

Refraction

Normal.

Normal

BasicTessellationShader.

BasicTessellationShader BasicTessellationShader2

Edge detection with Compute Shader.

ComputeShader.EdgeDetection

ImageProcessing.GrayFilter

ImageProcessing.GrayFilter

3DTextureSlicing.

3DTextureSlicing 3DTextureSlicing.classification

RaycastVolumeRendering.

RaycastVolumeRendering

OrderIndependentTransparency

OrderIndependentTransparency

SimpleNoise.Sun.

SimpleNoise.Sun

SimpleParticleSystem.

SimpleParticleSystem

TerrainLoading.

TerrainLoading

OpenGLHardwareDescription.

OpenGLHardwareDescription

❓Support or Contact

Check my blog here or join my QQ GroupCSharpGL(C#+OpenGL).

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🍏 Object Oriented OpenGL in C#.

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