public void Dispose() { _shaderEffect?.Dispose(); _fullScreenTriangle?.Dispose(); _renderTarget?.Dispose(); }
public void Dispose() { _clearShader?.Dispose(); _gbufferShader?.Dispose(); _fullScreenTriangle?.Dispose(); }
public void Dispose() { _shaderEffect?.Dispose(); _fullScreenTriangle?.Dispose(); _renderTarget?.Dispose(); }
public void Dispose() { _clearShader?.Dispose(); _gbufferShader?.Dispose(); _fullScreenTriangle?.Dispose(); }