void Start() { a = GetComponent <AudioSource>(); GameObject go = GameObject.Find("wood_scen"); floor = go.GetComponent <FloorTom>(); }
private void Drums_KeyPress(object sender, KeyPressEventArgs e) { switch (e.KeyChar.ToString()) { case "1": Bass.PerformClick(); break; case "2": Snare.PerformClick(); break; case "3": FloorTom.PerformClick(); break; case "4": Tom1.PerformClick(); break; case "5": Tom2.PerformClick(); break; case "6": Crash.PerformClick(); break; case "0": Hats.PerformClick(); break; } }