private void OnTriggerEnter2D(Collider2D collision)
 {
     if (FloorManager.IsLevelStarted() && FloorManager.IsFloorCleared() ||
         !FloorManager.IsLevelStarted())
     {
         BlackScreen.FadeInOut(0.2f, () =>
         {
             FloorManager.SetFloor(ToFloor);
         });
     }
 }