Ejemplo n.º 1
0
 public void createMap()
 {
     if (mapMode == 0) //Clear
     {
         fm.ClearAllFloor();
     }
     else if (mapMode == 1) //Wall Maze
     {
         fm.GenerateMaze(0);
     }
     else if (mapMode == 2) //Tall Maze
     {
         fm.GenerateMaze(1);
     }
     else if (mapMode == 3) //2D Noise
     {
         fm.GenerateNoise(3, true, 0, 0);
     }
     else if (mapMode == 4) //3D Noise
     {
         fm.GenerateNoise(0, false, 0, 20);
     }
     else if (mapMode == 5) //Pillars
     {
         fm.GenerateNoise(16, false, 14, 20);
     }
 }