Ejemplo n.º 1
0
            /// <summary>
            /// Gives the specified upgrade to a FirstPersonMover
            /// </summary>
            /// <param name="Target"></param>
            /// <param name="Upgrade"></param>
            public static void Give(FirstPersonMover Target, UpgradeDescription Upgrade)
            {
                if (Target == null)
                {
                    return;
                }

                if (Target.IsMainPlayer())
                {
                    GameDataManager.Instance.SetUpgradeLevel(Upgrade.UpgradeType, Upgrade.Level);
                    UpgradeDescription upgrade = UpgradeManager.Instance.GetUpgrade(Upgrade.UpgradeType, Upgrade.Level);
                    GlobalEventManager.Instance.Dispatch("UpgradeCompleted", upgrade);
                }
                else
                {
                    UpgradeCollection upgradeCollection = Target.gameObject.GetComponent <UpgradeCollection>();

                    if (upgradeCollection == null)
                    {
                        debug.Log("Failed to give upgrade '" + Upgrade.UpgradeName + "' (Level: " + Upgrade.Level + ") to " + Target.CharacterName + " (UpgradeCollection is null)", Color.red);
                        return;
                    }

                    UpgradeTypeAndLevel upgradeToGive = new UpgradeTypeAndLevel {
                        UpgradeType = Upgrade.UpgradeType, Level = Upgrade.Level
                    };

                    List <UpgradeTypeAndLevel> upgrades = ((PreconfiguredUpgradeCollection)upgradeCollection).Upgrades.ToList();

                    upgrades.Add(upgradeToGive);

                    ((PreconfiguredUpgradeCollection)upgradeCollection).Upgrades = upgrades.ToArray();
                    ((PreconfiguredUpgradeCollection)upgradeCollection).InitializeUpgrades();

                    Target.RefreshUpgrades();
                }

                Target.SetUpgradesNeedsRefreshing();
            }