Ejemplo n.º 1
0
        /// <summary>
        /// Returns the <see cref="FirstPersonMover"/>s currently equipped weapon, will return null if the <see cref="CharacterModel"/> is <see langword="null"/>, or the currently equipped <see cref="WeaponType"/> is <see cref="WeaponType.None"/>
        /// </summary>
        /// <param name="firstPersonMover"></param>
        /// <returns></returns>
        public static WeaponModel GetEquippedWeaponModel(this FirstPersonMover firstPersonMover)
        {
            if (!firstPersonMover.HasCharacterModel() || firstPersonMover.GetEquippedWeaponType() == WeaponType.None)
            {
                return(null);
            }

            WeaponType equippedWeaponType = firstPersonMover.GetEquippedWeaponType();

            return(firstPersonMover.GetCharacterModel().GetWeaponModel(equippedWeaponType));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Calls this method on all mods
        /// </summary>
        /// <param name="me"></param>
        /// <param name="upgrades"></param>
        public override void OnUpgradesRefreshed(FirstPersonMover me, UpgradeCollection upgrades)
        {
            FirstPersonMover firstPersonMover = me.GetComponent <FirstPersonMover>();

            if (!firstPersonMover.IsAlive() || firstPersonMover.GetCharacterModel() == null)
            {
                return;
            }

            List <Mod> mods = ModsManager.Instance.GetAllLoadedMods();

            for (int i = 0; i < mods.Count; i++)
            {
                mods[i].OnUpgradesRefreshed(me, upgrades);
            }
        }
Ejemplo n.º 3
0
            /// <summary>
            /// Gets a WeaponModel from the given FirstPersonMover from the given WeaponType (Returns null if the FirstPersonMover does not have the weapon)
            /// </summary>
            /// <param name="firstPersonMover"></param>
            /// <param name="type"></param>
            /// <returns></returns>
            public static WeaponModel GetWeaponModelFromType(FirstPersonMover firstPersonMover, WeaponType type)
            {
                if (type == WeaponType.None || firstPersonMover == null)
                {
                    return(null);
                }

                WeaponModel[] weaponModels = firstPersonMover.GetCharacterModel().WeaponModels;

                for (int i = 0; i < weaponModels.Length; i++)
                {
                    if (weaponModels[i].WeaponType == type)
                    {
                        return(weaponModels[i]);
                    }
                }

                return(null);
            }
Ejemplo n.º 4
0
        void Update()
        {
            handleVRInput();
            handleWeaponsActive();

            PlayerInputController nonVRInputController = _owner.GetComponent <PlayerInputController>();

            if (nonVRInputController.enabled)
            {
                nonVRInputController.enabled = false;
            }

            VRManager.Instance.Player.transform.position = transform.position;

            Vector3 playerHeadEularAngles = VRManager.Instance.Player.Head.transform.eulerAngles;

            Vector3 myEularAngles = transform.eulerAngles;

            myEularAngles.y       = playerHeadEularAngles.y;
            transform.eulerAngles = myEularAngles;

            _leftArmIK.solver.IKPosition = VRManager.Instance.Player.LeftController.transform.position;
            _leftArmIK.solver.IKRotation = VRManager.Instance.Player.LeftController.transform.rotation * Quaternion.Euler(0f, -90f, 0f);

            _rightArmIK.solver.IKPosition = VRManager.Instance.Player.RightController.transform.position;
            _rightArmIK.solver.IKRotation = VRManager.Instance.Player.RightController.transform.rotation * Quaternion.Euler(0f, -90f, 0f);

            CharacterModel characterModel = _owner.GetCharacterModel();

            if (characterModel != null)
            {
                Vector3 worldOffset = VRManager.Instance.Player.Head.transform.localPosition;
                worldOffset.y = 0f;

                Vector3 characterModelPosition = Quaternion.Euler(0f, -VRManager.Instance.Player.Head.transform.eulerAngles.y, 0f) * worldOffset;
                characterModel.transform.localPosition = characterModelPosition;
            }
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Moved from <see cref="CalledFromInjections"/>, checks for <see langword="null"/> and calls <see cref="AfterUpgradesRefreshed(FirstPersonMover, UpgradeCollection)"/>
        /// </summary>
        /// <param name="firstPersonMover"></param>
        public static void AfterUpgradesRefreshed(FirstPersonMover firstPersonMover)
        {
            if (firstPersonMover == null || firstPersonMover.gameObject == null || !firstPersonMover.IsAlive() || firstPersonMover.GetCharacterModel() == null)
            {
                return;
            }

            ModsManager.Instance.PassOnMod.AfterUpgradesRefreshed(firstPersonMover, firstPersonMover.GetComponent <UpgradeCollection>());
        }
Ejemplo n.º 6
0
            public static void FirstPersonMover_RefreshUpgrades_Prefix(FirstPersonMover __instance)
            {
                if (__instance == null || __instance.gameObject == null || !__instance.IsAlive() || __instance.GetCharacterModel() == null)
                {
                    return;
                }

                UpgradeCollection upgrade = __instance.GetComponent <UpgradeCollection>();

                ModsManager.Instance.PassOnMod.OnUpgradesRefreshed(__instance, upgrade);
            }