private void BuildFireballSplash(GameTime gameTime, Vector2 pos) { var particleEngine = new ParticleEngine(game, particleTextures, pos, Fireball.BuildPalette(), 50); particleEngine.Update(gameTime); particleEngines.Add(particleEngine); }
private void BuildFireballSplash(GameTime gameTime, Vector2 pos) { var particleEngine = new ParticleEngine(game, particleTextures, pos, Fireball.BuildPalette(), 50); particleEngine.Update(gameTime); particleEngines.Add(particleEngine); }