/// <summary> /// Updates the scene graph. /// </summary> /// <param name="context">The context.</param> /// <param name="renderables">The renderables.</param> /// <returns></returns> public void UpdateSceneGraph2D(RenderContext2D context, FastList <SceneNode2D> renderables) { renderables.PreorderDFTRun((x) => { x.Update(context); return(x.IsRenderable); }, stack2DCache1); }