AddRange() public method

public AddRange ( IEnumerable, items ) : void
items IEnumerable,
return void
Ejemplo n.º 1
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    /*
     * 检索功能:
     *  给出一个物体对象,该函数负责将该物体可能发生碰撞的所有物体选取出来。该函数先查找物体所属的象限,该象限下的物体都是有可能发生碰撞的,然后再递归地查找子象限..
     */
    public FastList <CollisionComponent> Retrieve(CollisionComponent coll)
    {
        listCache.Clear();

        //Debug.Log("m_childListCount " + m_childListCount);

        if (m_childListCount != 0)
        {
            bool[] indexList = GetRetrieveIndex(coll.area);

            for (int i = 0; i < 4; i++)
            {
                if (indexList[i])
                {
                    listCache.AddRange(m_childList[i].Retrieve(coll));
                }
            }
        }

        listCache.AddRange(m_objectList);

        //Debug.Log("Retrieve " + listCache.Count + " depth " + m_depth);

        return(listCache);
    }
Ejemplo n.º 2
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 public static void Simulate()
 {
     if (GameStarted == false)
     {
     }
     else
     {
         bufferBytes.FastClear();
         bufferBytes.AddRange(BitConverter.GetBytes(InfluenceFrameCount));
         bufferBytes.AddRange(receivedBytes);
         receivedBytes.FastClear();
         ClientManager.NetworkHelper.SendMessageToAll(MessageType.Frame, bufferBytes.ToArray());
         InfluenceFrameCount++;
     }
 }
Ejemplo n.º 3
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        static IEnumerator receive(byte[] data)
        {
            yield return(LSUtility.WaitRealTime(UnityEngine.Random.Range(Latency, Latency + Jitter)));

            receivedBytes.AddRange(data);
            yield break;
        }
Ejemplo n.º 4
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 static IEnumerator Tick()
 {
     while (true)
     {
         if (IsSimulating && LockstepManager.GameStarted)
         {
             bufferBytes.FastClear();
             bufferBytes.AddRange(BitConverter.GetBytes(InfluenceFrameCount));
             InfluenceFrameCount++;
             bufferBytes.AddRange(receivedBytes);
             receivedBytes.FastClear();
             Send(bufferBytes.ToArray());
         }
         yield return(LSUtility.WaitRealTime(LockstepManager.DeltaTimeF * LockstepManager.InfluenceResolution));
     }
 }
Ejemplo n.º 5
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        public byte[] GetBytes()
        {
            this.Serialize();

            bufferBites.FastClear();
            //Serialize header
            int headerLength    = Header.Length;
            int headerArraySize = (headerLength - 1) / 8 + 1;

            bufferBites.Add((byte)headerArraySize);
            byte[] headerBytes = new byte[headerArraySize];

            Header.CopyTo(headerBytes, 0);

            bufferBites.AddRange(headerBytes);

            //Serializing the good stuff
            for (int i = 0; i < Header.Length; i++)
            {
                if (Header.Get(i))
                {
                    bufferBites.Add(Data[i]);
                }
            }
            return(bufferBites.ToArray());
        }
Ejemplo n.º 6
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        public unsafe ParameterCollection(ParameterCollection parameterCollection)
        {
            // Copy layout
            if (parameterCollection.layout != null)
            {
                layout = parameterCollection.layout;
            }

            // Copy parameter keys
            parameterKeyInfos.AddRange(parameterCollection.parameterKeyInfos);

            // Copy objects
            if (parameterCollection.ObjectValues != null)
            {
                ObjectValues = new object[parameterCollection.ObjectValues.Length];
                for (int i = 0; i < ObjectValues.Length; ++i)
                {
                    ObjectValues[i] = parameterCollection.ObjectValues[i];
                }
            }

            // Copy data
            if (parameterCollection.DataValues != null)
            {
                DataValues = new byte[parameterCollection.DataValues.Length];
                fixed(byte *dataValuesSources = parameterCollection.DataValues)
                fixed(byte *dataValuesDest = DataValues)
                {
                    Utilities.CopyMemory((IntPtr)dataValuesDest, (IntPtr)dataValuesSources, DataValues.Length);
                }
            }
        }
Ejemplo n.º 7
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        internal void Duplicate(int start, int finish)
        {
            var sh = Offset - start;

            ops.AddRange(ops, start, finish);
            opData.AddRange(opData, start, finish);

            var nf = new FastList <Int32>();

            foreach (var i in fixups)
            {
                if (i >= start && i <= finish)
                {
                    var l  = labels[opData[i]];
                    var nl = DefineLabel();

                    opData[sh + i]        = nl.GetIndex();
                    labels[nl.GetIndex()] = l + sh;

                    nf.Add(sh + i);
                }
            }

            fixups.AddRange(nf);
        }
Ejemplo n.º 8
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        //static FastList<Command> asdf = new FastList<Command>();
        public static void SendCommand(Command com)
        {
            if (com == null)
            {
                return;
            }

            bufferedBytes.AddRange(com.Serialized);
        }
Ejemplo n.º 9
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 internal CodeAssembly()
 {
     modules        = new FastList <CodeFrame>();
     foreignModules = new FastList <ForeignModule>();
     moduleMap      = new Dictionary <String, Int32>();
     quals          = new FastList <Boolean>();
     Instances      = new Dictionary <Int64, Byte>();
     Constructors   = new FastList <ConstructorData>();
     Types          = new FastList <TypeData>
     {
         new TypeData(ElaTypeCode.None),
         new TypeData(ElaTypeCode.Integer),
         new TypeData(ElaTypeCode.Long),
         new TypeData(ElaTypeCode.Single),
         new TypeData(ElaTypeCode.Double),
         new TypeData(ElaTypeCode.Boolean),
         new TypeData(ElaTypeCode.Char),
         new TypeData(ElaTypeCode.String),
         new TypeData(ElaTypeCode.Unit),
         new TypeData(ElaTypeCode.List),
         new TypeData(ElaTypeCode.__Reserved),
         new TypeData(ElaTypeCode.Tuple),
         new TypeData(ElaTypeCode.Record),
         new TypeData(ElaTypeCode.Function),
         new TypeData(ElaTypeCode.Object),
         new TypeData(ElaTypeCode.Module),
         new TypeData(ElaTypeCode.Lazy),
         new TypeData(ElaTypeCode.__Reserved2),
         new TypeData(ElaTypeCode.__Reserved3)
     };
     Cls = new FastList <Class>();
     Cls.AddRange(
         new Class[]
     {
         new Class(),            //ERR
         new IntegerInstance(),  //INT
         new LongInstance(),     //LNG
         new SingleInstance(),   //SNG
         new DoubleInstance(),   //DBL
         new BooleanInstance(),  //BYT
         new CharInstance(),     //CHR
         new StringInstance(),   //STR
         new UnitInstance(),     //UNI
         new ListInstance(),     //LST
         new Class(),            //TAB
         new TupleInstance(),    //TUP
         new RecordInstance(),   //REC
         new FunctionInstance(), //FUN
         new Class(),            //OBJ
         new ModuleInstance(),   //MOD
         new Class(),            //LAZ
         new Class(),            //RES2
         new Class(),            //RES3
     });
 }
Ejemplo n.º 10
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        internal IEnumerable <TraceVar> ObtainTraceVars(WorkerThread thread, Ela.Runtime.CallStack stack)
        {
            var sym      = thread.Module.Symbols;
            var mem      = stack.Peek();
            var locals   = mem.Locals;
            var captures = mem.Captures;

            var off   = thread.Offset;
            var dr    = new DebugReader(sym);
            var scope = dr.FindScopeSym(off);
            var vars  = dr.FindVarSyms(off, scope).ToList();

            var alls = new FastList <ElaValue[]>();

            alls.AddRange(captures);
            alls.Add(locals);
            var count = alls.Count - 1;
            var locs  = alls[count];
            var ret   = new List <TraceVar>();


            do
            {
                for (var i = 0; i < vars.Count; i++)
                {
                    var v   = vars[i];
                    var val = locs[v.Address];

                    if (((ElaVariableFlags)v.Flags & ElaVariableFlags.CompilerGenerated) != ElaVariableFlags.CompilerGenerated)
                    {
                        ret.Add(new TraceVar(v.Name, val, locs == locals));
                    }
                }

                var ns = dr.GetScopeSymByIndex(scope.ParentIndex);

                if (ns.Index != scope.Index)
                {
                    scope = ns;
                    vars  = dr.FindVarSyms(off, scope).ToList();

                    if (scope.RuntimeScope && count > 0)
                    {
                        locs = alls[--count];
                    }
                }
                else
                {
                    scope = null;
                }
            }while (scope != null);

            return(ret);
        }
Ejemplo n.º 11
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        internal void Update(SortedBufferedDeletes @in)
        {
            numTerms  += @in.numTerms;
            bytesUsed += @in.bytesUsed;

            terms.AddRange(@in.terms);
            terms.Sort(ref sorter);

            foreach (var term in @in.queries)
            {
                queries[term.Key] = term.Value;
            }

            docIDs.AddRange(@in.docIDs);
            @in.Clear();
        }
Ejemplo n.º 12
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        /// <inheritdoc/>
        public bool UpdateChanges()
        {
            if (!HasChanged())
            {
                return(false);
            }

            sortedKeys.Clear();
            sortedKeys.AddRange(KeyFrames.ToArray());
            sortedKeys.Sort(this);

            framesCount = KeyFrames.Count;
            for (var i = 0; i < framesCount; i++)
            {
                KeyFrames[i].HasChanged = false;
            }
            return(true);
        }
Ejemplo n.º 13
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        public void AssertThatRangeCanBeAdded()
        {
            var oneArray = new int[5];

            for (var i = 0; i < oneArray.Length; i++)
            {
                oneArray[i] = 1;
            }

            _fastList.AddRange(oneArray);
            Assert.AreEqual(5, _fastList.Length);

            _fastList.AddRange(oneArray);
            Assert.AreEqual(10, _fastList.Length);

            _fastList.AddRange(oneArray);
            Assert.AreEqual(15, _fastList.Length);

            for (var i = 0; i < _fastList.Length; i++)
            {
                Assert.AreEqual(1, _fastList.buffer[i]);
            }
        }
Ejemplo n.º 14
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        /// <summary>
        /// Reorganizes internal data and resources to match the given objects, and append extra values at the end.
        /// </summary>
        /// <param name="collectionLayout"></param>
        public unsafe void UpdateLayout(ParameterCollectionLayout collectionLayout)
        {
            var oldLayout = this.layout;

            this.layout = collectionLayout;

            // Same layout, or removed layout
            if (oldLayout == collectionLayout || collectionLayout == null)
            {
                return;
            }

            var layoutParameterKeyInfos = collectionLayout.LayoutParameterKeyInfos;

            // Do a first pass to measure constant buffer size
            var newParameterKeyInfos = new FastList <ParameterKeyInfo>(Math.Max(1, parameterKeyInfos.Count));

            newParameterKeyInfos.AddRange(parameterKeyInfos);
            var processedParameters = new bool[parameterKeyInfos.Count];

            var bufferSize    = collectionLayout.BufferSize;
            var resourceCount = collectionLayout.ResourceCount;

            foreach (var layoutParameterKeyInfo in layoutParameterKeyInfos)
            {
                // Find the same parameter in old collection
                // Is this parameter already added?
                for (int i = 0; i < parameterKeyInfos.Count; ++i)
                {
                    if (parameterKeyInfos[i].Key == layoutParameterKeyInfo.Key)
                    {
                        processedParameters[i]        = true;
                        newParameterKeyInfos.Items[i] = layoutParameterKeyInfo;
                        break;
                    }
                }
            }

            // Append new elements that don't exist in new layouts (to preserve their values)
            for (int i = 0; i < processedParameters.Length; ++i)
            {
                // Skip parameters already processed before
                if (processedParameters[i])
                {
                    continue;
                }

                var parameterKeyInfo = newParameterKeyInfos[i];

                if (parameterKeyInfo.Offset != -1)
                {
                    // It's data
                    newParameterKeyInfos.Items[i].Offset = bufferSize;

                    var elementSize  = newParameterKeyInfos.Items[i].Key.Size;
                    var elementCount = newParameterKeyInfos.Items[i].Count;
                    var totalSize    = elementSize + (elementSize + 15) / 16 * 16 * (elementCount - 1);
                    bufferSize += totalSize;
                }
                else if (parameterKeyInfo.BindingSlot != -1)
                {
                    // It's a resource
                    newParameterKeyInfos.Items[i].BindingSlot = resourceCount++;
                }
            }

            var newDataValues     = new byte[bufferSize];
            var newResourceValues = new object[resourceCount];

            // Update default values
            var bufferOffset = 0;

            foreach (var layoutParameterKeyInfo in layoutParameterKeyInfos)
            {
                if (layoutParameterKeyInfo.Offset != -1)
                {
                    // It's data
                    // TODO: Set default value
                    var defaultValueMetadata = layoutParameterKeyInfo.Key?.DefaultValueMetadata;
                    if (defaultValueMetadata != null)
                    {
                        fixed(byte *newDataValuesPtr = newDataValues)
                        defaultValueMetadata.WriteBuffer((IntPtr)newDataValuesPtr + bufferOffset + layoutParameterKeyInfo.Offset, 16);
                    }
                }
            }

            // Second pass to copy existing data at new offsets/slots
            for (int i = 0; i < parameterKeyInfos.Count; ++i)
            {
                var parameterKeyInfo    = parameterKeyInfos[i];
                var newParameterKeyInfo = newParameterKeyInfos[i];

                if (newParameterKeyInfo.Offset != -1)
                {
                    var elementSize  = newParameterKeyInfos.Items[i].Key.Size;
                    var newTotalSize = elementSize + (elementSize + 15) / 16 * 16 * (newParameterKeyInfo.Count - 1);
                    var totalSize    = elementSize + (elementSize + 15) / 16 * 16 * (parameterKeyInfo.Count - 1);

                    // It's data
                    fixed(byte *dataValues = DataValues)
                    fixed(byte *newDataValuesPtr = newDataValues)
                    Utilities.CopyMemory((IntPtr)newDataValuesPtr + newParameterKeyInfo.Offset, (IntPtr)dataValues + parameterKeyInfo.Offset, Math.Min(newTotalSize, totalSize));
                }
                else if (newParameterKeyInfo.BindingSlot != -1)
                {
                    // It's a resource
                    newResourceValues[newParameterKeyInfo.BindingSlot] = ObjectValues[parameterKeyInfo.BindingSlot];
                }
            }

            // Update new content
            parameterKeyInfos = newParameterKeyInfos;

            DataValues   = newDataValues;
            ObjectValues = newResourceValues;
        }
Ejemplo n.º 15
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        private Tuple <DynamicVao, DynamicVao> TryBuildVaoForLight(Light light)
        {
            _hullVertices.Clear();
            _shadowVertices.Clear();
            _shadowIndices.Clear();
            _hullIndices.Clear();

            int numSegments       = 0;
            int shadowIndexOffset = 0;
            int hullIndexOffset   = 0;
            int hullCount         = _engine.Hulls.Count;

            for (int i = 0; i < hullCount; i++)
            {
                Hull hull = _engine.Hulls[i];
                if (!hull.Enabled ||
                    !hull.Valid ||
                    light.IgnoredHulls.Contains(hull) ||
                    !light.Intersects(hull))
                {
                    continue;
                }

                Polygon points = hull.WorldPoints;

                Vector2 prevPoint = points[points.Count - 1];

                int pointCount = points.Count;
                numSegments += pointCount;
                for (int j = 0; j < pointCount; j++)
                {
                    Vector2 currentPoint = points[j];

                    _shadowVertices.Add(new VertexShadow(prevPoint, currentPoint, new Vector2(0.0f, 0.0f)));
                    _shadowVertices.Add(new VertexShadow(prevPoint, currentPoint, new Vector2(1.0f, 0.0f)));
                    _shadowVertices.Add(new VertexShadow(prevPoint, currentPoint, new Vector2(0.0f, 1.0f)));
                    _shadowVertices.Add(new VertexShadow(prevPoint, currentPoint, new Vector2(1.0f, 1.0f)));

                    _shadowIndices.Add(shadowIndexOffset * 4 + 0);
                    _shadowIndices.Add(shadowIndexOffset * 4 + 1);
                    _shadowIndices.Add(shadowIndexOffset * 4 + 2);

                    _shadowIndices.Add(shadowIndexOffset * 4 + 1);
                    _shadowIndices.Add(shadowIndexOffset * 4 + 3);
                    _shadowIndices.Add(shadowIndexOffset * 4 + 2);

                    prevPoint = currentPoint;
                    shadowIndexOffset++;
                }

                _hullVertices.AddRange(hull.WorldPoints);

                int indexCount = hull.Indices.Count;
                for (int j = 0; j < indexCount; j++)
                {
                    _hullIndices.Add(hull.Indices[j] + hullIndexOffset);
                }
                hullIndexOffset += pointCount;
            }

            if (numSegments == 0)
            {
                return(null);
            }

            Tuple <DynamicVao, DynamicVao> lightVaos;

            if (!_lightsVaos.TryGetValue(light, out lightVaos))
            {
                lightVaos = Tuple.Create(
                    DynamicVao.New(_engine.Device, VertexShadow.Layout, PrimitiveType.TriangleList, _shadowVertices.Count, _shadowIndices.Count, useIndices: true),
                    DynamicVao.New(_engine.Device, VertexPosition2.Layout, PrimitiveType.TriangleList, _hullVertices.Count, _hullIndices.Count, useIndices: true));
                _lightsVaos.Add(light, lightVaos);
            }

            lightVaos.Item1.SetVertices(_shadowVertices);
            lightVaos.Item1.SetIndices(_shadowIndices);
            lightVaos.Item2.SetVertices(_hullVertices);
            lightVaos.Item2.SetIndices(_hullIndices);

            return(lightVaos);
        }
Ejemplo n.º 16
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 internal CodeAssembly()
 {
     modules = new FastList<CodeFrame>();
     foreignModules = new FastList<ForeignModule>();
     moduleMap = new Dictionary<String,Int32>();
     quals = new FastList<Boolean>();
     Instances = new Dictionary<Int64,Byte>();
     Constructors = new FastList<ConstructorData>();
     Types = new FastList<TypeData>
         {
             new TypeData(ElaTypeCode.None),
             new TypeData(ElaTypeCode.Integer),
             new TypeData(ElaTypeCode.Long),
             new TypeData(ElaTypeCode.Single),
             new TypeData(ElaTypeCode.Double),
             new TypeData(ElaTypeCode.Boolean),
             new TypeData(ElaTypeCode.Char),
             new TypeData(ElaTypeCode.String),
             new TypeData(ElaTypeCode.Unit),
             new TypeData(ElaTypeCode.List),
             new TypeData(ElaTypeCode.__Reserved),
             new TypeData(ElaTypeCode.Tuple),
             new TypeData(ElaTypeCode.Record),
             new TypeData(ElaTypeCode.Function),
             new TypeData(ElaTypeCode.Object),
             new TypeData(ElaTypeCode.Module),
             new TypeData(ElaTypeCode.Lazy),
             new TypeData(ElaTypeCode.__Reserved2),
             new TypeData(ElaTypeCode.__Reserved3)
         };
     Cls = new FastList<Class>();
     Cls.AddRange(
         new Class[]
         {
             new Class(), //ERR
             new IntegerInstance(), //INT
             new LongInstance(), //LNG
             new SingleInstance(), //SNG
             new DoubleInstance(), //DBL
             new BooleanInstance(), //BYT
             new CharInstance(), //CHR
             new StringInstance(), //STR
             new UnitInstance(), //UNI
             new ListInstance(), //LST
             new Class(), //TAB
             new TupleInstance(), //TUP
             new RecordInstance(), //REC
             new FunctionInstance(), //FUN
             new Class(), //OBJ
             new ModuleInstance(), //MOD
             new Class(), //LAZ
             new Class(), //RES2
             new Class(), //RES3
         });
 }
Ejemplo n.º 17
0
            /// <summary>
            ///     To the hx mesh nodes.
            /// </summary>
            /// <param name="mesh">The mesh.</param>
            /// <param name="scene">The scene.</param>
            /// <param name="transform"></param>
            /// <returns></returns>
            /// <exception cref="System.NotSupportedException">Mesh Type {mesh.Type}</exception>
            protected virtual HxScene.SceneNode OnCreateHxMeshNode(MeshInfo mesh, HelixInternalScene scene, Matrix transform)
            {
                switch (mesh.Type)
                {
                case PrimitiveType.Triangle:
                    var material = scene.Materials[mesh.MaterialIndex];
                    var cullMode = material.Key.HasTwoSided && material.Key.IsTwoSided
                            ? CullMode.Back
                            : CullMode.None;
                    if (Configuration.ForceCullMode)
                    {
                        cullMode = Configuration.CullMode;
                    }
                    var fillMode = material.Key.HasWireFrame && material.Key.IsWireFrameEnabled
                            ? FillMode.Wireframe
                            : FillMode.Solid;

                    //Determine if has bones
                    HxScene.MeshNode mnode;
                    if (mesh.AssimpMesh.HasBones || mesh.AssimpMesh.HasMeshAnimationAttachments)
                    {
                        var mn = new HxScene.BoneSkinMeshNode();

                        //Bones
                        if (mesh.AssimpMesh.HasBones)
                        {
                            mn.Bones = mesh.AssimpMesh.Bones.Select(x => new HxAnimations.Bone()
                            {
                                Name               = x.Name,
                                BindPose           = x.OffsetMatrix.ToSharpDXMatrix(configuration.IsSourceMatrixColumnMajor).Inverted(),
                                BoneLocalTransform = Matrix.Identity,
                                InvBindPose        = x.OffsetMatrix.ToSharpDXMatrix(configuration.IsSourceMatrixColumnMajor),//Documented at https://github.com/assimp/assimp/pull/1803
                            }).ToArray();
                        }
                        else
                        {
                            mn.Geometry = mesh.Mesh;
                            mn.SetupIdentitySkeleton();
                        }

                        //Morph targets
                        if (mesh.AssimpMesh.HasMeshAnimationAttachments)
                        {
                            int attCount = mesh.AssimpMesh.MeshAnimationAttachmentCount;
                            var mtv      = new FastList <MorphTargetVertex>(attCount * mesh.AssimpMesh.VertexCount);
                            foreach (var att in mesh.AssimpMesh.MeshAnimationAttachments)
                            {
                                //NOTE: It seems some files may have invalid normal/tangent data for morph targets.
                                //May need to provide option in future to use 0 normal/tangent deltas or recalculate
                                mtv.AddRange(new MorphTargetVertex[mesh.AssimpMesh.VertexCount].Select((x, i) =>
                                                                                                       new MorphTargetVertex()
                                {
                                    deltaPosition = (att.Vertices[i] - mesh.AssimpMesh.Vertices[i]).ToSharpDXVector3(),
                                    deltaNormal   = att.HasNormals ? (att.Normals[i] - mesh.AssimpMesh.Normals[i]).ToSharpDXVector3() : Vector3.Zero,
                                    deltaTangent  = att.HasTangentBasis ? (att.Tangents[i] - mesh.AssimpMesh.Tangents[i]).ToSharpDXVector3() : Vector3.Zero
                                }));
                            }

                            mn.MorphTargetWeights = new float[attCount];
                            mn.InitializeMorphTargets(mtv.ToArray(), mesh.AssimpMesh.VertexCount);
                        }

                        mnode = mn;
                    }
                    else
                    {
                        mnode = new HxScene.MeshNode();
                    }

                    mnode.Name        = string.IsNullOrEmpty(mesh.AssimpMesh.Name) ? $"{nameof(HxScene.MeshNode)}_{Interlocked.Increment(ref MeshIndexForNoName)}" : mesh.AssimpMesh.Name;
                    mnode.Geometry    = mesh.Mesh;
                    mnode.Material    = material.Value;
                    mnode.ModelMatrix = transform;
                    mnode.CullMode    = cullMode;
                    mnode.FillMode    = fillMode;
                    return(mnode);

                case PrimitiveType.Line:
                    var lnode = new HxScene.LineNode
                    {
                        Name = string.IsNullOrEmpty(mesh.AssimpMesh.Name)
                                ? $"{nameof(HxScene.LineNode)}_{Interlocked.Increment(ref MeshIndexForNoName)}"
                                : mesh.AssimpMesh.Name,
                        Geometry    = mesh.Mesh,
                        ModelMatrix = transform
                    };
                    var lmaterial = new LineMaterialCore();     //Must create separate line material
                    lnode.Material = lmaterial;
                    var ml = scene.Materials[mesh.MaterialIndex].Value;
                    if (ml is DiffuseMaterialCore diffuse)
                    {
                        lmaterial.LineColor = diffuse.DiffuseColor;
                    }
                    return(lnode);

                case PrimitiveType.Point:
                    var pnode = new HxScene.PointNode
                    {
                        Name = string.IsNullOrEmpty(mesh.AssimpMesh.Name)
                                ? $"{nameof(HxScene.PointNode)}_{Interlocked.Increment(ref MeshIndexForNoName)}"
                                : mesh.AssimpMesh.Name,
                        Geometry    = mesh.Mesh,
                        ModelMatrix = transform
                    };
                    var pmaterial = new PointMaterialCore();     //Must create separate point material
                    pnode.Material = pmaterial;
                    var pm = scene.Materials[mesh.MaterialIndex].Value;
                    if (pm is DiffuseMaterialCore diffuse1)
                    {
                        pmaterial.PointColor = diffuse1.DiffuseColor;
                    }
                    return(pnode);

                default:
                    throw new NotSupportedException($"Mesh Type {mesh.Type} does not supported");
                }
            }
Ejemplo n.º 18
0
        private void BuildVaosForLight(Light light, LightVaos lightVaos)
        {
            _hullVertices.Clear();
            _shadowVertices.Clear();
            _shadowIndices.Clear();
            _hullIndices.Clear();

            int numSegments       = 0;
            int shadowIndexOffset = 0;
            int hullIndexOffset   = 0;
            int hullCount         = _engine.Hulls.Count;

            for (int i = 0; i < hullCount; i++)
            {
                Hull hull = _engine.Hulls[i];
                if (!hull.Enabled ||
                    !hull.Valid ||
                    light.IgnoredHulls.Contains(hull) ||
                    !light.Intersects(hull))
                {
                    continue;
                }

                Polygon points = hull.WorldPoints;

                Vector2 prevPoint = points.Items[points.Count - 1];

                int pointCount = points.Count;
                numSegments += pointCount;
                for (int j = 0; j < pointCount; j++)
                {
                    Vector2 currentPoint = points.Items[j];

                    _shadowVertices.Add(new VertexShadow(prevPoint, currentPoint, new Vector2(0.0f, 0.0f)));
                    _shadowVertices.Add(new VertexShadow(prevPoint, currentPoint, new Vector2(1.0f, 0.0f)));
                    _shadowVertices.Add(new VertexShadow(prevPoint, currentPoint, new Vector2(0.0f, 1.0f)));
                    _shadowVertices.Add(new VertexShadow(prevPoint, currentPoint, new Vector2(1.0f, 1.0f)));

                    _shadowIndices.Add(shadowIndexOffset * 4 + 0);
                    _shadowIndices.Add(shadowIndexOffset * 4 + 1);
                    _shadowIndices.Add(shadowIndexOffset * 4 + 2);

                    _shadowIndices.Add(shadowIndexOffset * 4 + 1);
                    _shadowIndices.Add(shadowIndexOffset * 4 + 3);
                    _shadowIndices.Add(shadowIndexOffset * 4 + 2);

                    prevPoint = currentPoint;
                    shadowIndexOffset++;
                }

                _hullVertices.AddRange(hull.WorldPoints);

                int indexCount = hull.Indices.Count;
                for (int j = 0; j < indexCount; j++)
                {
                    _hullIndices.Add(hull.Indices.Items[j] + hullIndexOffset);
                }
                hullIndexOffset += pointCount;
            }

            lightVaos.Enabled = numSegments > 0;
            if (!lightVaos.Enabled)
            {
                return;
            }

            if (lightVaos.ShadowVao == null)
            {
                lightVaos.ShadowVao = DynamicVao.New(
                    _engine.Device,
                    VertexShadow.Layout,
                    PrimitiveType.TriangleList,
                    _shadowVertices.Count,
                    _shadowIndices.Count,
                    useIndices: true);
                lightVaos.HullVao = DynamicVao.New(
                    _engine.Device,
                    VertexPosition2.Layout,
                    PrimitiveType.TriangleList,
                    _hullVertices.Count,
                    _hullIndices.Count,
                    useIndices: true);
            }

            lightVaos.ShadowVao.SetVertices(_shadowVertices);
            lightVaos.ShadowVao.SetIndices(_shadowIndices);
            lightVaos.HullVao.SetVertices(_hullVertices);
            lightVaos.HullVao.SetIndices(_hullIndices);
        }
Ejemplo n.º 19
0
        public byte[] DownloadData()
        {
            Stopwatch sw = Stopwatch.StartNew();

            try
            {
                if (_currentStream == null)
                {
                    Trace.WriteLine("Connecting to " + _ip + " for " + _uri);

                    _errored                         = false;
                    _currentTcpClient                = new TcpClient();
                    _currentTcpClient.NoDelay        = true;
                    _currentTcpClient.ReceiveTimeout = 500;
                    _currentTcpClient.SendTimeout    = 500;
                    _currentTcpClient.Connect(_ip, _uri.Port);
                    _currentStream              = _currentTcpClient.GetStream();
                    _currentStream.ReadTimeout  = 500;
                    _currentStream.WriteTimeout = 500;

                    byte[] initialBuffer = Encoding.ASCII.GetBytes(string.Format(_initialRequestFormat, _uri.ToString(), _uri.Host));
                    _currentStream.Write(initialBuffer, 0, initialBuffer.Length);

                    //_readyNextRequest = Encoding.ASCII.GetBytes(string.Format(_nextRequestFormat, uri.ToString(), uri.Host));
                    _readyNextRequest = initialBuffer;
                }
                else
                {
                    _currentStream.Write(_readyNextRequest, 0, _readyNextRequest.Length);
                }

                _responseBuffer.Clear();

                int bytesRead;

                int  bytesAnalyzed;
                bool endOfHeadersReached = false;

                int    contentLength = -1;
                string httpVersion   = null;

                do
                {
                    bytesRead = _currentStream.Read(_buffer, 0, _buffer.Length);

                    _responseBuffer.AddRange(_buffer, 0, bytesRead);
                    IList <string> newHeaders = AnalyzeHeaders(_responseBuffer.GetInternalBuffer(), _responseBuffer.Count, out bytesAnalyzed, out endOfHeadersReached);

                    _responseBuffer.RemoveRange(0, bytesAnalyzed);

                    foreach (string header in newHeaders)
                    {
                        Trace.WriteLine(header);

                        if (header.StartsWith("HTTP/1"))
                        {
                            string[] splitted         = header.Split(_spaceCharArray);
                            string   httpResponseCode = splitted[1];

                            if (httpResponseCode != "200")
                            {
                                throw new InvalidDataException("httpResponseCode is " + httpResponseCode);
                            }

                            httpVersion = splitted[0];
                        }
                        else if (header.StartsWith("Content-Length:"))
                        {
                            contentLength = int.Parse(header.Split(_spaceCharArray)[1]);
                        }
                        else if (header == "Connection: keep-alive")
                        {
                            _keepAlive = true;
                        }
                        else if (header == "Connection: close")
                        {
                            _keepAlive = false;
                        }
                    }
                }while (!endOfHeadersReached);

                if (contentLength < 0 && httpVersion != "HTTP/1.0")
                {
                    throw new InvalidDataException("Content-Length is " + contentLength);
                }

                Trace.WriteLine("HTTP Version is " + httpVersion);

                if (httpVersion != "HTTP/1.0")
                {
                    while (_responseBuffer.Count < contentLength)
                    {
                        bytesRead = _currentStream.Read(_buffer, 0, _buffer.Length);
                        _responseBuffer.AddRange(_buffer, 0, bytesRead);
                    }
                }
                else
                {
                    _keepAlive = false;

                    try
                    {
                        while ((bytesRead = _currentStream.Read(_buffer, 0, _buffer.Length)) > 0)
                        {
                            _responseBuffer.AddRange(_buffer, 0, bytesRead);
                        }
                    }
                    catch (Exception)
                    {
                    }
                }

                byte[] result = _responseBuffer.ToArray();
                return(result);
            }
            catch (Exception ex)
            {
                Trace.WriteLine("Connecting to " + _ip + " for " + _uri);
                Trace.WriteLine("Exception from " + _ip + " for " + _uri + ": " + ex.ToString());

                _errored   = true;
                _keepAlive = false;

                if (_currentStream != null)
                {
                    _currentStream.Close();
                    _currentStream = null;
                }

                if (_currentTcpClient != null)
                {
                    _currentTcpClient.Close();
                    _currentTcpClient = null;
                }

                throw;
            }
            finally
            {
                if (!_keepAlive)
                {
                    if (_currentStream != null)
                    {
                        _currentStream.Close();
                        _currentStream = null;
                    }

                    if (_currentTcpClient != null)
                    {
                        _currentTcpClient.Close();
                        _currentTcpClient = null;
                    }
                }

                Trace.WriteLine("DownloadData " + sw.Elapsed);
            }

            //HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
            ////request.KeepAlive = true;
            ////request.IfModifiedSince = _lastModified;

            ////request.Host = "www.oref.org.il";

            //using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
            //{
            //    //_lastModified = response.LastModified;

            //    using (Stream responseStream = response.GetResponseStream())
            //    using (StreamReader reader = new StreamReader(responseStream, Encoding.Unicode))
            //    {
            //        return reader.ReadToEnd();
            //    }
            //}
        }